research, play, Ndef, synth w/ sine and pulse and some patterns
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LOG.md
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LOG.md
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# *ark'd, amorphic* development LOG
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## 8.apr, 2020
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Ended up with two kinda finished SynthDefs - a granulator (I wonder how could it be made more reusable, there's space for improvement), and a supersaw, that is still quite soft - I think quite useful for some deep ground here and there. I have managed to make it quite clean, and learned a lot in the process, especially regarding the Splay and panning and stereo balancing. Basic loading of whatever is in lib/ and smp/ folders now works. Will need to be improved on the way.
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I'm kinda moving towards a self-baked framework for composing *dance* tracks, or at least beat-based stuff. It's probably the only way - to build everything by yourself (of course so much has been built within SuperCollider too on top of which I'm building now. There's now also just a basic Buffer player. I was thinking to just create number of different SynthDefs, all some kind of specific synth sounds - pads, leads, basses, etc. I'm also thinking to get onto the single-cycle waveforms collection and use that for table oscilators: Osc, COsc, VOsc, VOsc3...
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I also init remote git repo on git.tmp.si/luka/ark_d.amorphic and pushed current work there (here?).
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## 7.apr, 2020
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@ -29,3 +22,86 @@ ARCHITECTURE
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PATTERNS
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- nested
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- Ppar, conductor?
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## 8.apr, 2020
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Ended up with two kinda finished SynthDefs - a granulator (I wonder how could it be made more reusable, there's space for improvement), and a supersaw, that is still quite soft - I think quite useful for some deep ground here and there. I have managed to make it quite clean, and learned a lot in the process, especially regarding the Splay and panning and stereo balancing. Basic loading of whatever is in lib/ and smp/ folders now works. Will need to be improved on the way.
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I'm kinda moving towards a self-baked framework for composing *dance* tracks, or at least beat-based stuff. It's probably the only way - to build everything by yourself (of course so much has been built within SuperCollider too on top of which I'm building now. There's now also just a basic Buffer player. I was thinking to just create number of different SynthDefs, all some kind of specific synth sounds - pads, leads, basses, etc. I'm also thinking to get onto the single-cycle waveforms collection and use that for table oscilators: Osc, COsc, VOsc, VOsc3...
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I also init remote git repo on git.tmp.si/luka/ark_d.amorphic and pushed current work there (here?).
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## 9.apr, 2020
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Three hours of play and learning in the morning. Learned how to use ```Ndef``` and then experimented with first building a synth (using Ndef) with sine and pulse oscilators, adding detuning and filter, converting to a ```SynthDef``` and using ```Ndef``` to play with a ```Pbind```:
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```
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(
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SynthDef(\sinPulz, {
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arg gate = 1, freq, out=0, amp = 1, attackTime=0.01, releaseTime=1, oscDetune=0.05, cutoff=1;
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var snd, env;
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oscDetune = oscDetune * 0.1;
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oscDetune = oscDetune+1;
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env = Linen.kr(gate, attackTime:attackTime, releaseTime:releaseTime, doneAction:2);
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snd = SinOsc.ar([freq, freq*oscDetune]) ;
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snd = snd + SinOsc.ar([freq*2, freq*oscDetune*2]) ;
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snd = snd + Pulse.ar([freq/2,(freq/2)*oscDetune]) * LFNoise1.kr(0.5).exprange(2,40);
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snd = snd.softclip;
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snd = RLPF.ar(snd, freq:
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//LFNoise1.kr(0.01).exprange(4000,300),
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freq * cutoff,
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rq:0.4);
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snd = snd * env * amp * 0.4;
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Out.ar(out, snd);
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}).add;
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)
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// add a delay/reverb bus here?
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// first press play :)
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Ndef(\ba).play
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// set default quant
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Ndef(\ba).proxyspace.quant = 5;
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(
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Ndef(\ba,
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Pbindf(
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Ppar([
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Pbind(
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\octave, [4,5,7],
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\amp, [0.1,0.2,0.005],
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\degree, Pseq([0,3,4,2,6], inf),
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\dur, Prand([1,0.5,2], inf),
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),
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Pbind(
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\octave, [3,6],
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\degree, Pseq([[0,-3],4,6,3,2], inf),
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\dur, 3.5,
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\amp, 0.2,
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\legato, 0.6,
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\attackTime, 2,
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\releaseTime, 2,
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)]),
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// common parameters
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\instrument, \sinPulz,
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\oscDetune, Prand([1,3,7]*0.01, inf),
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\scale, Scale.minor.tuning_(\just),
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\cutoff, Prand([1,2,3,4,5,6], inf)
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)
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)
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)
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```
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107
ark_d.scd
107
ark_d.scd
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@ -54,6 +54,113 @@ y.set(\pan, 0)
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y.set(\gate, 0)
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z = Synth(\bufPlayer, [\bufnum, ~smpBuffers.at(0)])
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///////////////////////////////////////////////////////////////////////////////////////////
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(
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SynthDef(\sinPulz, {
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arg gate = 1, freq, out=0, amp = 1, attackTime=0.01, releaseTime=1, oscDetune=0.05, cutoff=1;
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var snd, env;
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oscDetune = oscDetune * 0.1;
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oscDetune = oscDetune+1;
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env = Linen.kr(gate, attackTime:attackTime, releaseTime:releaseTime, doneAction:2);
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snd = SinOsc.ar([freq, freq*oscDetune]) ;
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snd = snd + SinOsc.ar([freq*2, freq*oscDetune*2]) ;
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snd = snd + Pulse.ar([freq/2,(freq/2)*oscDetune]) * LFNoise1.kr(0.5).exprange(2,40);
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snd = snd.softclip;
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snd = RLPF.ar(snd, freq:
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//LFNoise1.kr(0.01).exprange(4000,300),
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freq * cutoff,
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rq:0.4);
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snd = snd * env * amp * 0.4;
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Out.ar(out, snd);
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}).add;
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)
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// add a delay/reverb bus here?
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// first press play :)
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Ndef(\ba).play
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// set default quant
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Ndef(\ba).proxyspace.quant = 5;
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(
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Ndef(\ba,
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Pbindf(
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Ppar([
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Pbind(
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\octave, [4,5,7],
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\amp, [0.1,0.2,0.005],
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\degree, Pseq([0,3,4,2,6], inf),
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\dur, Prand([1,0.5,2], inf),
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),
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Pbind(
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\octave, [3,6],
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\degree, Pseq([[0,-3],4,6,3,2], inf),
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\dur, 3.5,
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\amp, 0.2,
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\legato, 0.6,
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\attackTime, 2,
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\releaseTime, 2,
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)]),
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// common parameters
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\instrument, \sinPulz,
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\oscDetune, Prand([1,3,7]*0.01, inf),
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\scale, Scale.minor.tuning_(\just),
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\cutoff, Prand([1,2,3,4,5,6], inf)
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)
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)
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)
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////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////////
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