* Processing code taking care of visuals (in folder pde/)
* SuperCollider code - generative and live sound, GUI interface for touchscreen (in folder scd/)
* Renoise module - composition (sound) and midi triggers for Processing/visuals (in foder rnx/)
Helper folders:
* dat/ contains some data for SuperCollider (for now)
* smp/ contains samples for SuperCollider
* doc/ contains some simple documentation (this file!)
* dev/ is some development code (may not be in git)
* textures for Processing are in pde/IF3Si/images and may not be in git)
How is this run?
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Hardware setup contains of a computer running a capable OpenGL card (Nvidia?) with two displays. One is a multitouch display device (1920x1080 but not necessary), the other is either a simple display monitor or a projector capable of 60fps at FullHD (1080p). Underlaying OS is Linux.
Edit `~/.processing/preferences.txt` and change `run.display=1` accordingly. I have it on 1, since 0 is my 'primary' display, which is the touchscreen. See also an example xorg.conf. I personally do the following - I access everything through a remote laptop, loging in through ssh. Processing applet is run remotely by using two small bash scripts:
Monitor files while developing to restart Processing sketch on save with `entr`. After running the sketch in one terminal with `processing-runsketch_IF3.sh`, in another terminal run something like