improve chapter 2
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1162a1117a
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9242b7404d
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@ -168,7 +168,7 @@ Pbindef(\granPlayPzero, *[
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legato: 1,
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atk: 8,
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rls: 8,
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amp: Pseq([ Pseg([0,1],128,\sqr), Pn(1)]) * 0.18,
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amp: Pseq([ Pseg([0,1],128,\sqr), Pn(1)]) * 0.21,
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width: 1,
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pitch: 1, //[0.5,1],
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autoPosN: 0.08,
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@ -218,7 +218,7 @@ Pbindef(\granPlayPzero).stop
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(
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fork {
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~sOsc.("drawPlatesToggle", 0); // turns of ZERO video plate
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4.wait;
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1.wait;
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~oscTitles2.value;
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5.wait;
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~sOsc.("drawPlatesToggle", 0);
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@ -320,14 +320,40 @@ Pbindef(\harpsiPingP, *[
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)
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// ---------------------------------------------------------
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Pbindef(\playBufErr1).play(quant:4); // first noise, image on,
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( // fast enought start harpPing and bassnoise!
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( // soon start harpPing and bassnoise!
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Pbindef(\harpsiPingP).play(quant:4);
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Pbindef(\playBufErr2).play(quant:4);
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)
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( // start granulated noises ------------------------------- /
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Pbindef(\granGlitcho3, *[
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instrument: \granPlay,
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dur: Pseq([8, Rest(16)], inf),
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legato: 1,
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amp: 1,
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pitch: 0.25,
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autoPosN: 0.3,
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autoPosS: 0.3,
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gpos: [0.6,0.7,0.8,0.2],
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width: 1,
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outBus: ~revFXbus1,
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//bufnum: Pdup(2, Pseq([~getSmp.("loop99"), ~getSmp.("loop97")],inf))
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bufnum: ~getSmp.("loop99"),
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echo: Pfunc({|e| e.value.postln})
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]).play(quant:4);
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)
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// take time.
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/////////////////////////////////////////////////////////////////////////////////////////
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// TRAP
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// -----------------------------------------------------------
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( // stop INTERRUPT, start TRAP sound
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Pbindef(\granPlayP).stop;
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@ -335,6 +361,7 @@ Pbindef(\playBufErr1).stop;
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Pbindef(\playBufErr2).stop;
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Pbindef(\harpsiPingP).stop;
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Pbindef(\akjDisChordp, *[
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instrument: \akjDisChord,
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freq:300,
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@ -384,9 +411,13 @@ fork {
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}
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)
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// TRAP //
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( // start glitches and highhats ------------------------------------
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(
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// stop granulated glitches
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Pbindef(\granGlitcho3).stop;
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// start glitches and highhats ------------------------------------
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Pbindef(\playBufBd1, *[ instrument: \playBuf,
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bufnum: Prand([
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~getSmp.("loop9"),
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@ -448,28 +479,28 @@ Pbindef(\granGlitcho, *[
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instrument: \granPlay,
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dur: 4,
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legato: 1,
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amp: 0.5,
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amp: [0.5, 0.5],
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pitch: [0.5, 1],
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autoPosN: 0.1,
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autoPosS: 0.1,
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outBus: 0,
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autoPosN: Pwhite(0.1,0.3),
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autoPosS: Pwhite(0.1,0.3),
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outBus: [~localfdlyBus,0],
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gpos: [0.6,0.7,0.8,0.2],
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width: 1,
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bufnum: Pdup(16, Pseq([~getSmp.("loop99"), ~getSmp.("loop97")],inf))
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bufnum: Prand([~getSmp.("loop99"), ~getSmp.("loop97")],inf)
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]).play(quant:4);
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)
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// take time.
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// stop psycho background chord
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Pbindef(\akjDisChordp).stop
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Pbindef(\akjDisChordp).stop;
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( // start PARITY title, stop noises,click and bass ------------------- /
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fork {
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// stop granulated noises
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Pbindef(\granGlitcho).stop
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Pbindef(\granGlitcho).stop;
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// image off, stop noises and bass.
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Pbindef(\playBufBd1).stop;
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@ -543,6 +574,7 @@ Pbindef(\playBufHatM, *[ instrument: \playBuf,
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}
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]).play(quant:4);
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(
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Ndef(\subwob2, {
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var snd = SinOsc.ar([43,42]* 0.5);
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snd = (snd*2).tanh;
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@ -550,13 +582,13 @@ Ndef(\subwob2, {
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snd = RLPF.ar(snd,
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SinOsc.ar(LFNoise1.kr(1/5).range(0.5,6)).range(50,LFNoise1.kr(1/5).range(60,150)));
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Rotate2.ar(snd[0],DelayN.ar(snd[1],0.1,0.04),LFNoise1.kr(1/5).range(-1,1)) * 0.5 * 1;
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});
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}).play(quant:4);
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)
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Ndef(\subwob2).fadeTime = 10;
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)
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// start deep sub --------------------------------------------------//
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(
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Ndef(\subwob2).fadeTime = 10;
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Ndef(\subwob2).stop;
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)
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