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Nova deViator 6 years ago
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({ /*
___ ___ ___ __ ___ ________ ________ _____ ______
|\ \ |\ \|\ \|\ \ / /|\ __ \|\ __ \|\ _ \ _ \
\ \ \\_\ \ \ \/ /|_ / //\ \ \|\ /\ \ \|\ \ \ \\\__\ \ \
\ \______ \ \ ___ \ / // \ \ __ \ \ ____\ \ \\|__| \ \
\|_____|\ \ \ \\ \ \ / // \ \ \|\ \ \ \___|\ \ \ \ \ \
\ \__\ \__\\ \__\/_ // \ \_______\ \__\ \ \__\ \ \__\
\|__|\|__| \|__|__|/ \|_______|\|__| \|__| \|__|
v141020
"4K/BPM" - 8 channel installation for Sonoretum, Kapelica Gallery, SI
by Luka Prinčič / Nova deViator <nova@deviator.si>
released under GNU GPL. feel free to copy, reuse, remix,
provided that you share under same conditions: GNU GPL.
*/
// random channel expansion and ramping
~chanExpan = {
SinOsc.kr( rrand(0.0001,0.001), 0.25, 0.5, 0.5 )
*
LFTri.kr(
[ // multichannel expansion
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03),
rrand(0.005,0.03)
],
3.99.rand)} ;
// something that changes the frequency every now and then (0.8 - 1.2)
~freqVar = {
LFNoise0.ar(rrand(0.005, 0.03), 0.2, 1);
};
// bpm master control - oscilating, drifting
~bpm = LFTri.kr(0.001, 0, 0.2, 1);
z = (
(
// kinda bassline
SinOsc.ar( ((LFSaw.kr(-0.05,1) + 1) * 100 + 40 ),
LFTri.kr(40,0,1),
LFSaw.kr(1.5 * ~bpm) )
* ~chanExpan
* 0
)
+
( // wierd bleep-bassline
LFPulse.ar(60 * ~freqVar, 0, 0.5, LFPulse.kr((1/2) * ~bpm, 0.5, 0.03, 0.9))
* ~chanExpan // random channel expansion
* 0.5 // volume
) +
( // Sine at 0.6666
SinOsc.ar(265 * ~freqVar, 0, LFPulse.kr((2/3) * ~bpm, 0.5, 0.3) * 0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFPar.ar(420 * ~freqVar, 0, LFPulse.kr((1/2) * ~bpm, 0.5,0.2) * 0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFCub.ar(185 * ~freqVar, 0, LFPulse.kr((1/2) * ~bpm, 0.74,0.2) * 0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFCub.ar(1985 * ~freqVar, 0, LFPulse.kr((1/2) * ~bpm, 0.74,0.1) * 0.2)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFCub.ar(9985 * ~freqVar, 0, LFPulse.kr((4/3) * ~bpm, 0.76,0.005)*0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFCub.ar(7985 * ~freqVar, 0, LFPulse.kr((5/3) * ~bpm, 0.24,0.005)*0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
SinOsc.ar(365 * ~freqVar, 0, LFPulse.kr( (4/3) * ~bpm, 0, 0.1)*0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
FreeVerb.ar(LFTri.ar(260 * ~freqVar, 0,
LFPulse.kr(0.5 * ~bpm,0.25,0.01)*0.3),0.5,0.8,0.1)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
SinOsc.ar(800 * ~freqVar, 0, LFPulse.kr(2 * ~bpm,0,0.1)*0.1)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
SinOsc.ar(5800 * ~freqVar, 0, LFPulse.kr(2 * ~bpm,0,0.01)*0.3)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFCub.ar(820 * ~freqVar, 0, LFPulse.kr( (5/3) * ~bpm, 0, 0.1)*0.1)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
LFPar.ar(7820 * ~freqVar, 0, LFPulse.kr( (5/3) * ~bpm, 0, 0.03)*0.1)
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
WhiteNoise.ar( LFPulse.kr(2 * ~bpm,0.5,0.001,1) )/2
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
WhiteNoise.ar( LFPulse.kr(1 * ~bpm,0.5,0.001,1) )/2
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
WhiteNoise.ar( LFPulse.kr( (5/3) * ~bpm,0.5,0.001,1) )/4
* ~chanExpan // random channel expansion
* 1 // volume
) +
(
WhiteNoise.ar( LFPulse.kr( (4/3) * ~bpm,0.5,0.001,1) )/4
* ~chanExpan // random channel expansion
* 1 // volume
)
);
~out = CombC.ar(
DelayN.ar(
DelayN.ar(z,
0.5, [0.47, 0.75, 0.51, 0.42, 0.65, 0.67, 0.56, 0.3], 1, z),
0.5, 0.5, 1, z),
0.1, LFNoise0.kr(0.5 * ~bpm, 0.05, 0.001).abs, 2, z);
~out = ~out + (z * SinOsc.kr(0.001, 0, 0.33, 0.66));
~out = Limiter.ar((~out),0.9, 0.1);
~out = FreeVerb.ar(~out, 0.2 * ~freqVar, 1, 0.1);
}.play)

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