adding env and pan example
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/*
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An example of:
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- use of variables
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- use of Pan2.ar to have stereo
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- use of Env().kr() to create start and
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end fades of sound stream
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*/
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(
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{
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// define variables' names we will need
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var fadein, duration, fadeout, pan;
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// assign values (or synths!) to variables
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fadein = 4; // fade-in in seconds
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duration = 50; // duration in seconds
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fadeout = 5; // fade-out in, you guessed it, seconds!
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// panning left-right: from "-1" to "1". 0 is center.
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// do you dare to put an UGen instead of floating point number?
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pan = LFNoise1.kr(0.5).range(-1,1);
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// a mono signal "inside" the Pan2 UGen will become stereo with a pan
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Pan2.ar(
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in:
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//...... your code ..........
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// for example:
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(Saw.ar(LFNoise0.kr(0.4).range(50,90))
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* LFPulse.kr(0.4, width: 0.2))
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+
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(Saw.ar(LFNoise0.kr(0.5).range(100,200))
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* LFPulse.kr(0.5, width: 0.4))
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+
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(Saw.ar(LFNoise0.kr(0.6).range(100,400))
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* LFPulse.kr(0.6, width: 0.1))
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+
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(Saw.ar(LFNoise0.kr(0.7).range(40,150))
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* LFPulse.kr(0.7, width: 0.3))
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* 0.2
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//
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// .... end of your code.
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, // this comma separates arguments inside Pan2.ar: (in, pos, level)
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// define position in the stereo
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pos: pan,
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// define level.
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// we use a simple basic envelope definition to create
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// fade-in and fade-out
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level: Env([0,1,1,0], [fadein, duration, fadeout]).kr(2);
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// check the shape with .plot:
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// Env([0,1,1,0], [4,50,5]).plot
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// just select above code and evaluate with ctrl+enter)
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)
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}.play
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)
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