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/* |
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|
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An example of: |
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- use of variables |
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- use of Pan2.ar to have stereo |
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- use of Env().kr() to create start and |
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end fades of sound stream |
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*/ |
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( |
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{ |
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// define variables' names we will need |
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var fadein, duration, fadeout, pan; |
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// assign values (or synths!) to variables |
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fadein = 4; // fade-in in seconds |
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duration = 50; // duration in seconds |
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fadeout = 5; // fade-out in, you guessed it, seconds! |
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// panning left-right: from "-1" to "1". 0 is center. |
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// do you dare to put an UGen instead of floating point number? |
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pan = LFNoise1.kr(0.5).range(-1,1); |
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// a mono signal "inside" the Pan2 UGen will become stereo with a pan |
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Pan2.ar( |
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in: |
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//...... your code .......... |
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// for example: |
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(Saw.ar(LFNoise0.kr(0.4).range(50,90)) |
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* LFPulse.kr(0.4, width: 0.2)) |
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+ |
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(Saw.ar(LFNoise0.kr(0.5).range(100,200)) |
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* LFPulse.kr(0.5, width: 0.4)) |
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+ |
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(Saw.ar(LFNoise0.kr(0.6).range(100,400)) |
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* LFPulse.kr(0.6, width: 0.1)) |
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+ |
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(Saw.ar(LFNoise0.kr(0.7).range(40,150)) |
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* LFPulse.kr(0.7, width: 0.3)) |
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* 0.2 |
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// |
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// .... end of your code. |
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, // this comma separates arguments inside Pan2.ar: (in, pos, level) |
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// define position in the stereo |
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pos: pan, |
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|
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// define level. |
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// we use a simple basic envelope definition to create |
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// fade-in and fade-out |
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level: Env([0,1,1,0], [fadein, duration, fadeout]).kr(2); |
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// check the shape with .plot: |
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// Env([0,1,1,0], [4,50,5]).plot |
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// just select above code and evaluate with ctrl+enter) |
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) |
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}.play |
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) |
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