added code and samples
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c63c6219c4
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35a4bb50db
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/*
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written by Luka Prinčič for 'noether' release.
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heavily inspired by chords written by Ichika Nito on a track 'Arpeggio'
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*/
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(
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Server.default.waitForBoot { fork {
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~revBus.free;
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~revFx.free;
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~revBus = Bus.audio(s, 2);
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SynthDef(\bet, { |gate = 1, freq = 234, out = 0, pan = 0, amp = 0.1, cutoff = 4000 |
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var snd, env, fenv;
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freq = [freq, freq * 1.01] * Rand(0.995, 1.0);
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freq = freq * SinOsc.kr(5).range(0.99, 1.01);
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env = EnvGen.ar(Env.asr(0, 1, 3), gate, doneAction:2);
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fenv = EnvGen.ar(Env.adsr(0.05, 0.5, 0.4, 2), gate);
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snd = SinOsc.ar(freq);
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snd = snd + Pulse.ar(freq * 0.5, mul:5);
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snd = snd + LFTri.ar(freq * [1,2].choose * 1.01, mul:1);
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snd = LPF.ar(snd, cutoff * fenv + 100);
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snd = snd + Decimator.ar(snd, freq*30);
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snd = snd * env * amp;
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snd = Balance2.ar(snd[0], snd[1], pan, 0.7);
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snd = snd * 0.4;
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OffsetOut.ar(out, snd);
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}).add;
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SynthDef(\nhat, { |gate = 1, out = 0, amp = 0.1, rls = 0.2, pan = 0|
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var snd, env;
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env = EnvGen.ar(Env.asr(0, 1, rls, -10), gate:gate, doneAction: Done.freeSelf);
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snd = WhiteNoise.ar;
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snd = snd * env;
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snd = BPF.ar(snd, 9000);
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snd = snd * amp;
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snd = Pan2.ar(snd, pan);
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Out.ar(out, snd);
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}).add;
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SynthDef(\kick, { |gate = 1, out = 0, amp = 0.1, release = 0.9, freq=50, pan = 0, cutoff = 500, fxout=0, hpf=0 |
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var snd, env, fenv;
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fenv = EnvGen.ar(Env([freq*4,freq],0.08,'cub'));
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snd = SinOsc.ar(freq: [fenv,fenv*2], mul:[1,0.4] ).sum;
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snd = snd * LFPulse.ar(24).range(0.7,1).lag(0.02);
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snd = snd + WhiteNoise.ar(0.3);
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snd = snd + SinOsc.ar(freq: [freq*2,freq*4], mul:EnvGen.ar(Env.perc(0, 0.2)) * 0.5).sum;
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snd = snd + LFTri.ar(freq: freq*4, mul:EnvGen.ar(Env.perc(0, 0.5)) * 0.3);
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snd = RLPF.ar(snd, cutoff, 0.7);
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snd = HPF.ar(snd, hpf);
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snd = snd.softclip;
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snd = snd * EnvGen.ar(Env.adsr(0, 0.05, 0.4, release, curve:'sqr'), gate: gate, doneAction:Done.freeSelf);
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snd = snd * amp * 5;
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snd = Pan2.ar(snd, pan);
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//DetectSilence.ar(snd, doneAction:Done.freeSelf);
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Out.ar(fxout, snd);
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Out.ar(out, snd);
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}).add;
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// reverb synthdef
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SynthDef(\revfx, { |inBus, outBus = 0, wet = 0.3, amp = 0.2|
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var snd, rev;
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snd = In.ar(inBus, 2);
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snd = BHiShelf.ar(snd, 5000, db:-3);
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rev = GVerb.ar(snd, 100, taillevel:wet);
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rev = rev * amp;
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OffsetOut.ar(outBus, rev);
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}).add;
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s.sync;
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// reverb on a reverb bus
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~revFx = Synth(\revfx, [\inBus, ~revBus, \amp, 0.4, \wet, 0.5], addAction:\addAfter);
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s.sync;
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// PATTERNS: ////////////////////////////////////////
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t = TempoClock.default.tempo = 140/120;
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Pbind(*[
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instrument: \kick,
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freq: Prand((1..9) * 0.1 + 1 + 50,inf),
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dur: Pseq([2/3,2/3,1/3,2/3,1/6,1/6,1/3],inf) + Prand([0,0,1/3,1/6,2/3],inf),
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sustain: 0.1,
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hpf: Pseg([300,300,0,0,3000, 3000], [60, 60, 120, 30, 30]),
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amp: Pseg([0, 0, 0.1, 0.1, 0.01, 0], [60, 60, 120, 20, 10], \sqr),
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release: Prand((1..9) * 0.1, inf),
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cutoff: Prand((1..9) * 500, inf),
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]).play(quant:1);
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Pbind(*[
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instrument: \nhat,
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dur: Pwrand([1/3, Pn(1/6,2)], [0.9,0.1], inf),
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amp: Pseg([0, 0, 0.1, 0.1, 0], [60, 60, 120, 30]),
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pan: Pwhite(-0.5,0.5),
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sustain: Prand([0.002, 0.01, 0.02],inf)
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]).play(quant:1);
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Pbind(*[
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instrument: \bet,
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dur: Prand([
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Pseq([1/3, 3/6, 1/3, 1/3, 1/6, 2/6],4),
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Pseq([3/6, 1/3, 1/3, 1/6, 2/6, 1/3],4),
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Pseq([1/3, 1/3, 1/6, 2/6, 1/3, 3/6],4),
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Pseq([1/3, 1/6, 2/6, 1/3, 3/6, 1/3],4),
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Pseq([1/6, 2/6, 1/3, 3/6, 1/3, 1/3],4),
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Pseq([2/6, 1/3, 3/6, 1/3, 1/3, 1/6],4)
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],inf),
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// inspired by Ichika Nito - Arpeggio //
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note: Pseq([
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1, 13, 15, 20, 16, Rest(), // Dbm(add9)
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-1, 11, 15, 20, 16, Rest(), // EM7/B
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-3, 13, 15, 20, 16, Rest(), // Dbm(add9)/A
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-3, 12, 18, 23, 25, Rest(), // Gbsus4(+11)/A
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-6, 6, 9, 13, 20, Rest(), // Gbm(add9)
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-4, 8, 12, 18, 16, 20, // Abaug7
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1, 13, 15, 20, 16, Rest(), // Dbm(add9)
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-1, 11, 15, 20, 16, Rest(), // EM7/B
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-3, 13, 15, 20, 16, Rest(), // Dbm(add9)/A
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-3, 12, 18, 23, 16, Rest(), //
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-4, 6, 11, 15, 16, Rest(), // EM9/Ab
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-4, 6, 13, 16, 25, 28, // Ab7sus4(-13(
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-6, 6, 9, 13, 20, Rest(), // Gbm(add9)
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-6, 8, 12, 18, 20, 16, // Abaug7
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], inf),
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octave:
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Pseq([ Pn([4,5],14*6*2),Pn([4,5,6],14*6*2),
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Pseq([
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Prand([[5,4],[5,6],[4,5,6]]),
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Pn(Pwrand([5,6],[0.9,0.1]), 5)
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], 14*2),
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Pseq([ Pn([4,5,6,7],14*6*4)])]),
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detune: 3, // Hz added to final freq
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legato: Pseq([4, Pn(Prand((2..5)*0.2),5)],inf) * 0.1,
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cutoff: Prand((1..4),inf) *
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Pseg([50, 500, 1000, 1000, 50, 10], [60, 60, 120, 30, 20], \cub),
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amp: Pseg([0, 0.1, 0.1, 0.01, 0], [10, 120+180, 30, 10], \cub) * 0.6,
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pan: Prand((0..10)-5*0.1, inf),
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out: ~revBus,
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]).play(quant:1)
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}}
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)
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@ -0,0 +1,92 @@
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/*
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matt
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written by Luka Prinčič for 'noether' release.
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you need the matthew_1-25.wav in a smp folder.
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*/
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(
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Server.default.waitForBoot {
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Buffer.freeAll;
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// load buffers
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~selfpath = PathName.new(thisProcess.nowExecutingPath).pathOnly;
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~buf2 = Buffer.readChannel(s, ~selfpath +/+ "smp/matthew_1-25.wav", channels:1);
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SynthDef(\granulator, {
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var snd, mpos, clicks, env, glitch, nenv;
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// positions
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mpos = Demand.kr(Impulse.kr(1/64), 0, Dseq([
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0.247, 0.295, 0.265, 0.39, 0.147, 0.275, 0.698, 0.242 ],inf));
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env = EnvGen.ar(
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Env([0, 0, 1, 0.5, 0.8, 0.5, 0.8, 0.5, 1, 0, 0],
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[ 0, 15, 1, 15, 1, 15, 1, 15.95, 0.05, 0 ], \sqr,
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releaseNode: 9, loopNode: 0),
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gate:1);
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snd = GrainBuf.ar(
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numChannels: 2,
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trigger: Impulse.ar(128 * LFNoise0.ar(128).range(1,1.4)),
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dur: 0.2,
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sndbuf: ~buf2,
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rate: [0.5, 1],
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pos: SinOsc.kr(1/64, phase:pi/2*3).range(mpos, mpos+0.01).poll(2, \pos)
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* LFNoise0.ar(128).range(1, 0.999),
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) * 0.3;
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snd = LPF.ar(in: snd, freq: LFNoise1.ar(0.3).exprange(450,15000));
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snd = Splay.ar( [ snd[0][0] * 0.5, snd[0][1] ]
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+ [ snd[1][1], snd[1][0] * 0.5 ], 1) * 2 ;
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snd = snd * LFPulse.kr(8).range(LFNoise1.kr([0.1,0.1]).range(
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EnvGen.kr(Env([1, 1, 0.5, 0.2, 1, 1],[64, 64, 256, 64, 64])),
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1),1);
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snd = snd * LFPulse.kr(3).range(LFNoise1.kr([0.1,0.1]).range(
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EnvGen.kr(Env([1, 1, 0.8, 0.6, 1, 1],[64, 64, 256, 64, 64])),
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1),1);
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clicks = HPF.ar(LFSaw.ar(8, 1, mul:LFNoise0.kr(2).range(0.02,0.05)), 1000);
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clicks = LPF.ar(in: clicks, freq: LFNoise1.ar(0.3).exprange(450,9000))
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* LFSaw.kr(1/16, iphase:1).range(0,1);
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clicks = clicks + LPF.ar(
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HPF.ar(
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LFSaw.ar(1, 0, mul:LFNoise0.kr(2).range(0.005,0.04)),
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LFNoise1.kr(1/8).range(500,4000)),
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7000);
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clicks = clicks * EnvGen.kr(Env([0,0,1,1,0,0],[128,32,256,32,64]));
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glitch = GbmanN.ar(LFNoise0.kr(LFNoise0.kr(4).range(1,20)).exprange(240, SampleRate.ir));
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glitch = glitch * EnvGen.ar(Env(
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[0, 0, 0, 1, 1, 0, 0],
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[ 0, 16+15.75, 0, 0.25, 0, 0 ],
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\lin, 5, 0));
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glitch = BPF.ar(glitch, 1000) * LFNoise0.kr(1/16).range(0.005, 0.02);
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glitch = glitch * EnvGen.kr(Env([0,0,1,1,1,0],[256,128,64,64]));
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glitch = GVerb.ar(glitch, 100, 5, 0.8, 0.5, 30, 1, 0, 0.8);
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nenv = EnvGen.ar(Env([0,0,1,0,0], [0,32,0,0], 20, 3, 0));
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snd = snd * env * EnvGen.kr(Env([1,1,0],[512,0.1]));
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snd = Decimator.ar(snd, LFNoise1.kr(1/16).range(5000,22050), mul:-18.dbamp, add:snd);
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snd = CombL.ar(BPF.ar(snd, 1000), 1, [0.5,2/3], 8, add:snd);
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snd = snd + clicks;
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snd = snd + glitch;
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snd = snd +
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(PinkNoise.ar
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* nenv
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* LFNoise0.kr(1/16).range(0.005, 0.05)
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* EnvGen.kr(Env([0,0,1,1,0,0],[128,256,64,64]))
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);
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snd = snd * EnvGen.kr(Env([0, 1, 1, 0],[32, 512-32, 32], \sqr), doneAction:2);
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Out.ar(0,Limiter.ar(snd, 0.95));
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}).play;
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}
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)
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