327 lines
9.6 KiB
Plaintext
327 lines
9.6 KiB
Plaintext
// synth definitions
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// AKJ --------------------------------------------------------
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SynthDef(\akjDisChord, {
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arg freq=300, amp=0.1, out=0, gate=1;
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var snd, env;
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freq = [freq,freq*1.01];
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snd = LFPar.ar(freq) * 0.3
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+ (LFTri.ar(freq*16/19, mul:0.3))
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+ (Pulse.ar(freq*21/40, mul:0.1))
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+ (SinOsc.ar(freq/8.01, mul:4).clip2(0.3));
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env = Linen.kr(gate, attackTime:1, releaseTime:3, doneAction:2);
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snd = Splay.ar(snd);
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snd = snd * env * amp;
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Out.ar(out, snd);
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}).add;
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SynthDef(\akjBaz, {
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arg freq=300, amp=0.1, out=0, gate=1;
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var snd, env;
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//freq = [freq, freq*2.02, freq*1.98, freq];
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snd = SinOsc.ar(freq/4, mul:0.7)!2;
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//snd = snd * [1, 0.1, 0.1, 1];
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snd = snd * Lag.ar(LFPulse.ar(freq/8.02, 0.5).range(1,0),0.005);
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snd = snd.softclip(0.5) * 1.5 ;
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env = Linen.kr(gate, 0,1,0, 2);
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//snd = (snd + (snd.wrap2 * 0.54)).softclip;
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snd = snd * env * amp;
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Splay.ar(snd);
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Out.ar(out, snd);
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//LFPulse.ar(0.275, width:0.25).range(0,1);
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}).add;
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SynthDef(\akjClick, {
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arg out=0, gate=1, freq=440, amp=0.1, releaseTime=0.1;
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var snd, env;
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snd = LFPulse.ar([freq, freq * 2], width: LFNoise1.ar(0.1).exprange(0.001,0.004));
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snd = snd + (WhiteNoise.ar(1) * snd);
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snd = HPF.ar(snd, 200);
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//snd = Limiter.ar((snd * 5));
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env = EnvGen.ar(Env.perc(0,releaseTime));
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snd = snd * env * amp * Linen.kr(gate, 0, 1, releaseTime, 2);
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snd = Splay.ar(snd);
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Out.ar(out, snd);
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}).add;
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// SHIPPO -----------------------------------------------------------
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SynthDef(\shippo, {
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arg amp=0.1, gate=1, out=0, freq=100;
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var snd, env, rev;
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freq = [freq/2, freq * 0.99, freq * 1.51];
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snd = Pulse.ar( freq * LFNoise1.ar(1/10).range(1,1.03), mul:0.4 )
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; //* Lag.ar(LFPulse.ar(1/5, iphase:0.98, width:0.1));
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snd = Splay.ar(snd,spread:0.6);
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snd = LPF.ar(snd, LFNoise1.ar(1/4).exprange(500,10000));
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env = EnvGen.kr(Env.adsr(0.001,0,1, 0.1, 1), gate, doneAction:0);
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snd = snd * env;
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snd = snd;
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rev = Array.fill (16, {
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CombL.ar(
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snd,
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0.2,
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LFNoise1.ar(1/3).range(0.98,1.02) * rrand(0.01, 0.3),
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10)
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});
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rev = Splay.ar(rev);
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rev = LeakDC.ar(rev);
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rev = HPF.ar(rev, 100);
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snd = snd + rev;
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snd = Limiter.ar(snd, 0.8);
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snd = snd * amp;
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DetectSilence.ar(snd, doneAction:2);
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Out.ar(out, snd);
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}).add;
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// S1 DISTORTED DRONE -----------------------------------------------------
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SynthDef(\s1Dist, {
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arg freq=440, gate=1, out=0, amp=0.1, d1 = 5, d2 = 1, d3=5, ffreq=200;
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var snd = Saw.ar([freq, freq*1.01]);
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var env = Linen.kr(gate, releaseTime: 0.1, doneAction:2);
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snd = snd + SinOsc.ar([freq*0.99, freq]);
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snd = snd + Pulse.ar([freq*0.99, freq]);
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snd = snd.clip2(LFNoise1.ar(0.3).range(0.3,0.8)) * d1;
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snd = snd.wrap2(LFNoise1.ar(0.3).range(0.3,0.8)) * d2;
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snd = snd.fold2(LFNoise1.ar(0.3).range(0.3,0.8)) * d3;
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snd = LeakDC.ar(snd);
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snd = LPF.ar(snd, ffreq);
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snd = Limiter.ar(snd);
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snd = Splay.ar(snd);
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Out.ar(out, snd*env*amp);
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}).add;
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// twoChPad -----------------------------------------------------------------------------------
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SynthDef(\twoChPad, {
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arg out=0, gate=1, amp=1, alag=10;
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var sum, snd0, snd1, snd2, env, gen, faderosc, numosc;
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numosc = 10;
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env = Env.adsr(20, 0, 1, 30, 1, \sin);
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gen = EnvGen.kr(env, gate, doneAction:2);
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faderosc = SinOsc.ar(1/60).range(-1,2).min(1).max(0);
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snd0 = Array.fill(numosc, {
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var freq, local;
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freq = [100,150,300,400] * 0.5;
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local = Saw.ar(rrand(freq, freq * 1.03 ) * LFNoise1.kr(0.3).range(1, 1.03), -10.dbamp);
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local = Mix(local);
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});
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snd0 = Splay.ar(snd0);
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snd0 = faderosc * snd0;
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snd0 = LPF.ar(snd0, LFNoise1.ar(0.06).exprange(300,10000));
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snd0 = CombL.ar(snd0, 1, LFNoise1.ar(0.05).range([0.5,0.65],[0.53,0.68]), 15, -1.dbamp) + snd0;
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snd1 = Array.fill(numosc, {
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var freq, local;
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freq = [100,150,300,400] * 0.8;
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local = Saw.ar(rrand(freq, freq * 1.03 ) * LFNoise1.kr(0.3).range(1, 1.03), -10.dbamp);
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local = Mix(local);
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});
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snd1 = Splay.ar(snd1);
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snd1 = (0-faderosc+1) * snd1;
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snd1 = LPF.ar(snd1, LFNoise1.ar(0.07).exprange(300,10000));
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snd1 = CombL.ar(snd1, 1, LFNoise1.ar(0.05).range([0.77,0.65],[0.80,0.68]), 15, -1.dbamp) + snd1;
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snd2 = WhiteNoise.ar * LFPulse.ar(0.06, width:0.02) * -25.dbamp;
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snd2 = HPF.ar(snd2, 2000);
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snd2 = snd2 + Dust.ar(LFNoise1.ar(0.1).range(1,100), mul:0.2);
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sum = snd0 + snd1;
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sum = sum * gen + snd2;
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sum = sum * Lag.kr(amp, alag);
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Out.ar(out, sum);
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}).add;
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// LCM noise -----------------------------------------------------------------
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Ndef(\lcmnoise, {
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arg amp1=0, amp2=1;
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var snd, revchain;
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snd = [
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tanh(lcm(SinOsc.ar(
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LFNoise0.kr(LFNoise0.kr(1/10).exprange(0.1,1)).exprange(1,15000)
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).range(-100,100).round(1),SinOsc.ar(
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LFNoise0.kr(LFNoise0.kr(1/10).exprange(0.1,1)).exprange(1,15000)
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).range(-100,100).round(1))*0.0001),
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tanh(lcm(Saw.ar(
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LFNoise0.kr(LFNoise0.kr(1/10).exprange(0.1,1)).exprange(1,15000)
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).range(-100,100).round(1),LFCub.ar(
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LFNoise0.kr(LFNoise0.kr(1/10).exprange(0.1,1)).exprange(1,15000)
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).range(-100,100).round(1))*0.0001)
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] ;
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snd = BHiPass.ar(snd, 180);
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snd = snd.softclip * 0.8;
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snd = Splay.ar(snd, spread:1);
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revchain = snd * Lag.ar(
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in: LFPulse.ar(
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freq: LFNoise0.ar(1).exprange(0.01,2),
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width: 0.001),
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lagTime: 0.1)
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* LFNoise1.ar(1).range(10,10000);
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revchain = Greyhole.ar(
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in: revchain,
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delayTime: LFNoise1.ar(1).range(0.0001,0.2),
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damp: 0.5,
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size: LFNoise1.ar(0.1).exprange(0.0001,5),
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feedback: 0.95);
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revchain = LeakDC.ar(revchain);
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revchain = Limiter.ar(revchain) * LFNoise1.ar([1,1]).range(0,0.9);
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snd = snd * LFNoise0.ar([0.9,0.8]).range(0,2);
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snd = (snd * amp1) + (revchain * amp2);
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snd = snd.softclip * 0.8;
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//snd = LPF.ar(snd.softclip, LFNoise1.ar(0.1).exprange(10000,20000)) * 0.8;
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});
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// -------------------------------
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SynthDef(\param, { arg freq = 100, sustain, amp, out=0;
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var sig;
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sig = LFPar.ar(freq: freq,
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mul: EnvGen.kr(Env.perc(0, sustain, 0.5), doneAction:2) * amp);
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sig = Splay.ar(sig);
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Out.ar(out, sig);
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}).add;
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// -------------------------------
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SynthDef(\blipo, { | out, freq = 440, amp = 0.1, nharms = 10, pan = 0, gate = 1, sustain, attack=0.1 |
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var audio = Blip.ar(freq * (SinOsc.kr(3).range(1,1.01)), nharms, amp);
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var env = Linen.kr(gate, attackTime: attack, releaseTime: sustain, doneAction: Done.freeSelf);
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OffsetOut.ar(out, Pan2.ar(audio, pan, env) );
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}).add;
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// -------------------------------
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Ndef(\gcdmod, {
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var a = TDuty.ar(Dseq((0..3), inf) + 5 * SampleDur.ir);
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var b = TDuty.ar(Dseq((3..0), inf) + 5.01 * SampleDur.ir);
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var mod = 50;
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var t = PulseCount.ar(a) % mod;
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var u = PulseCount.ar(b) % mod;
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var n, j, d, e, c;
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d = LocalIn.ar(2);
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n = gcd(t, u + [0, 1]);
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e = n.linexp(0, mod, 70, 10000);
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j = SinOsc.ar(e);
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LocalOut.ar(j * d);
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c = CombC.ar(j, 1, [0.009,0.007,0.008, 0.006] * LFNoise1.ar([0.01,0.01]).range(1.3,0.7), 30, mul:0.05);
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j = j * LFNoise1.ar(0.2).range(0,0.5) + Splay.ar(c);
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j = Greyhole.ar(j, damp:0.5, diff:0.5 size:4);
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j = Limiter.ar(LPF.ar(HPF.ar(j, 100), LFNoise1.kr(0.1).exprange(200,18000)), 0.5, 0.55);
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j = j * LFPulse.ar([2.2,4.4]*2, 0.96, width:LFNoise1.ar(0.2).range(0.8,0.95)).range(LFNoise1.ar(0.1).range(0,1),1);
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j = j + LFPulse.ar([2.2,4.4], 0.96, mul: LFNoise1.kr(1/10).range(0,0.5) * Line.kr(0,1,30));
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j = LeakDC.ar(j);
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// Out.ar(0, j * EnvGate())
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});
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// low rumble 0 ------------------------------------
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SynthDef(\dNoz, {
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arg out=0, gate=1, amp=0.1, envattackTime=0.001, release=0.001;
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var snd, env;
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env = Linen.kr(gate, envattackTime, 1, release, doneAction:2);
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snd = WhiteNoise.ar(1);
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snd = snd + SinOsc.ar(SinOsc.kr(10).range(40,60), mul:0.2);
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snd = snd + Pulse.ar(SinOsc.kr(12).range(40,60), mul:0.1);
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snd = snd.clip2(0.8);
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snd = LPF.ar(snd, LFNoise2.ar(0.4).range(60,100), mul:3);
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snd = snd.dup;
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snd[1] = DelayL.ar(snd[1], 0.05, SinOsc.kr(0.2).range(0.001,0.003));
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snd = snd * env * amp;
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Out.ar(out, snd);
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}).add;
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// "LFTri bass drum kick" - by luka@lukaprincic.si
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SynthDef(\tribd, {
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arg out=0, gate=1, freq=77, amp=0.1;
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var snd,snd1, aenv, fenv, senv;
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fenv = Env(levels:[2, 1.2, 0], times: [0.1, 0.4]).kr;
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freq = [freq,freq*2] * fenv;
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freq = freq.max(10);
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snd = LFTri.ar(freq) + SinOsc.ar(freq) * [1,0.3];
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snd1 = SinOsc.ar(190, mul:3) * EnvGen.ar(Env.perc(releaseTime:0.1), gate) ;
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snd = snd.sum * 0.9;
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snd = LPF.ar(snd, freq * 4);
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snd = snd + RLPF.ar( BrownNoise.ar(1),
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Env(levels:[2000,500,90], times:[0.01,0.05]).kr, 0.3 );
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snd = snd + ( BPF.ar(WhiteNoise.ar(0.5), 3000)
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* Env([1,1,0], [0.004,0.005]).kr );
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snd = snd + ( BPF.ar(WhiteNoise.ar(0.5), 7000)
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* Env([1,1,0], [0.003,0.001]).kr );
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aenv = Env([1,1,0], [0.2,2], curve: -9).kr;
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snd = snd1 + snd * aenv;
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snd = Limiter.ar(snd, 8);
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senv = Linen.kr(releaseTime: 0.1, gate: gate, doneAction: Done.freeSelf);
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snd = LeakDC.ar(snd);
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snd = snd * amp * senv;
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snd = Pan2.ar(snd, pos:0);
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snd = snd.clip2;
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Out.ar(out, snd);
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}).add;
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// -------------------------------------------------------------------
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// reverb effect SynthDef
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SynthDef("reverbo", { arg outBus = 0, inBus, wet = 0.1;
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var input = In.ar(inBus,2);
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var rev = JPverb.ar(input * wet, t60:6, damp:0.5);
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Out.ar(outBus, input + (rev));
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}).add;
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SynthDef(\verbDelayFX, {
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arg inBus, outBus, revWet=0.8, dlyWet=0.8, feedback = 0.5, lag = 10 ;
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var snd = In.ar(inBus, 2);
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var verb = JPverb.ar(snd);
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var delay = Greyhole.ar(snd, feedback: feedback);
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revWet = Lag.kr(revWet, lag);
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dlyWet = Lag.kr(dlyWet, lag);
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snd = snd + (verb * revWet) + (delay * dlyWet) * 0.5;
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Out.ar(outBus, snd);
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}).add;
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SynthDef(\dlywrangler, {
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arg out=0, in, wet=0.1;
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var snd, dly2;
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snd = In.ar(in,2);
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dly2 = CombN.ar(HPF.ar(snd,300), 1, [0.5,0.77], 5, mul:LFNoise1.kr(0.1).range(0.8,0.3));
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snd = CombN.ar(snd, 1, Lag.ar(LFNoise0.ar(1).range(0.01,0.1),0.1), 3, mul:wet) + snd;
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snd = Limiter.ar(snd, 0.8);
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snd = snd + dly2;
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Out.ar(out, snd);
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}).add; |