# *ark'd, amorphic* development LOG ## 7.apr, 2020 Started to sketch more into my notebook: MATERIALS: - samples - granular syn. - glitches, basskicks, highhats - leads, pads, basses - SynthDefs, Buffers (loading) TRYING THINGS OUT ub a different workflow with Ndef and Proxies? ARCHITECTURE - master bus - sends? - control busses PATTERNS - nested - Ppar, conductor? ## 8.apr, 2020 Ended up with two kinda finished SynthDefs - a granulator (I wonder how could it be made more reusable, there's space for improvement), and a supersaw, that is still quite soft - I think quite useful for some deep ground here and there. I have managed to make it quite clean, and learned a lot in the process, especially regarding the Splay and panning and stereo balancing. Basic loading of whatever is in lib/ and smp/ folders now works. Will need to be improved on the way. I'm kinda moving towards a self-baked framework for composing *dance* tracks, or at least beat-based stuff. It's probably the only way - to build everything by yourself (of course so much has been built within SuperCollider too on top of which I'm building now. There's now also just a basic Buffer player. I was thinking to just create number of different SynthDefs, all some kind of specific synth sounds - pads, leads, basses, etc. I'm also thinking to get onto the single-cycle waveforms collection and use that for table oscilators: Osc, COsc, VOsc, VOsc3... I also init remote git repo on git.tmp.si/luka/ark_d.amorphic and pushed current work there (here?). ## 9.apr, 2020 Three hours of play and learning in the morning. Learned how to use ```Ndef``` and then experimented with first building a synth (using Ndef) with sine and pulse oscilators, adding detuning and filter, converting to a ```SynthDef``` and using ```Ndef``` to play with a ```Pbind```: ``` ( SynthDef(\sinPulz, { arg gate = 1, freq, out=0, amp = 1, attackTime=0.01, releaseTime=1, oscDetune=0.05, cutoff=1; var snd, env; oscDetune = oscDetune * 0.1; oscDetune = oscDetune+1; env = Linen.kr(gate, attackTime:attackTime, releaseTime:releaseTime, doneAction:2); snd = SinOsc.ar([freq, freq*oscDetune]) ; snd = snd + SinOsc.ar([freq*2, freq*oscDetune*2]) ; snd = snd + Pulse.ar([freq/2,(freq/2)*oscDetune]) * LFNoise1.kr(0.5).exprange(2,40); snd = snd.softclip; snd = RLPF.ar(snd, freq: //LFNoise1.kr(0.01).exprange(4000,300), freq * cutoff, rq:0.4); snd = snd * env * amp * 0.4; Out.ar(out, snd); }).add; ) // add a delay/reverb bus here? // first press play :) Ndef(\ba).play // set default quant Ndef(\ba).proxyspace.quant = 5; ( Ndef(\ba, Pbindf( Ppar([ Pbind( \octave, [4,5,7], \amp, [0.1,0.2,0.005], \degree, Pseq([0,3,4,2,6], inf), \dur, Prand([1,0.5,2], inf), ), Pbind( \octave, [3,6], \degree, Pseq([[0,-3],4,6,3,2], inf), \dur, 3.5, \amp, 0.2, \legato, 0.6, \attackTime, 2, \releaseTime, 2, )]), // common parameters \instrument, \sinPulz, \oscDetune, Prand([1,3,7]*0.01, inf), \scale, Scale.minor.tuning_(\just), \cutoff, Prand([1,2,3,4,5,6], inf) ) ) ) ``` \ \ \ \ ## 10.apr, 2020