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ca19ea1c44
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55778249e8
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//
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///////////////////////////////////////////////////////////////////////////////////////////////
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// GCD SINMODFEED /////////////////////////////////////////////////////////////////////////////////////////
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// feedback of modulated SinOsc
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// low rumble 0 ------------------------------------
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(
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SynthDef(\dNoz, {
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arg out=0, gate=1, amp=0.1, envattackTime=0.001, release=0.001;
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var snd, env;
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env = Linen.kr(gate, envattackTime, 1, release, doneAction:2);
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snd = WhiteNoise.ar(1);
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snd = snd + SinOsc.ar(SinOsc.kr(10).range(40,60), mul:0.2);
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snd = snd + Pulse.ar(SinOsc.kr(12).range(40,60), mul:0.1);
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snd = snd.clip2(0.8);
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snd = LPF.ar(snd, LFNoise2.ar(0.4).range(60,100), mul:3);
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snd = snd.dup;
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snd[1] = DelayL.ar(snd[1], 0.05, SinOsc.kr(0.2).range(0.001,0.003));
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snd = snd * env * amp;
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Out.ar(out, snd);
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}).add;
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);
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(
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// "LFTri bass drum kick" - by luka@lukaprincic.si
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SynthDef(\tribd, {
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arg out=0, gate=1, freq=77, amp=0.1;
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var snd,snd1, aenv, fenv, senv;
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fenv = Env(levels:[2, 1.2, 0], times: [0.1, 0.4]).kr;
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freq = [freq,freq*2] * fenv;
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freq = freq.max(10);
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snd = LFTri.ar(freq) + SinOsc.ar(freq) * [1,0.3];
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snd1 = SinOsc.ar(190, mul:3) * EnvGen.ar(Env.perc(releaseTime:0.1), gate) ;
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snd = snd.sum * 0.9;
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snd = LPF.ar(snd, freq * 4);
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snd = snd + RLPF.ar( BrownNoise.ar(1),
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Env(levels:[2000,500,90], times:[0.01,0.05]).kr, 0.3 );
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snd = snd + ( BPF.ar(WhiteNoise.ar(0.5), 3000)
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* Env([1,1,0], [0.004,0.005]).kr );
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snd = snd + ( BPF.ar(WhiteNoise.ar(0.5), 7000)
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* Env([1,1,0], [0.003,0.001]).kr );
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aenv = Env([1,1,0], [0.2,2], curve: -9).kr;
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snd = snd1 + snd * aenv;
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snd = Limiter.ar(snd, 8);
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senv = Linen.kr(releaseTime: 0.1, gate: gate, doneAction: Done.freeSelf);
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snd = LeakDC.ar(snd);
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snd = snd * amp * senv;
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snd = Pan2.ar(snd, pos:0);
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snd = snd.clip2;
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Out.ar(out, snd);
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}).add;
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);
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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(
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~clk3 = TempoClock.new(2.2);
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//~myClock = TempoClock.new(2.2);
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//~clk3 = TempoClock.tempo= 2.2 / 1;
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{ // routine starts here
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1.wait;
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Ndef(\gcdmod).proxyspace.clock = ~clk3;
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Ndef(\gcdmod).proxyspace.quant = 1;
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Ndef(\gcdmod, {
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var a = TDuty.ar(Dseq((0..3), inf) + 5 * SampleDur.ir);
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var b = TDuty.ar(Dseq((3..0), inf) + 5.01 * SampleDur.ir);
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var mod = 50;
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var t = PulseCount.ar(a) % mod;
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var u = PulseCount.ar(b) % mod;
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var n, j, d, e, c;
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d = LocalIn.ar(2);
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n = gcd(t, u + [0, 1]);
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e = n.linexp(0, mod, 70, 10000);
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j = SinOsc.ar(e);
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LocalOut.ar(j * d);
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c = CombC.ar(j, 1, [0.009,0.007,0.008, 0.006] * LFNoise1.ar([0.01,0.01]).range(1.3,0.7), 30, mul:0.05);
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j = j * LFNoise1.ar(0.2).range(0,0.5) + Splay.ar(c);
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j = Greyhole.ar(j, damp:0.5, diff:0.5 size:4);
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j = Limiter.ar(LPF.ar(HPF.ar(j, 100), LFNoise1.kr(0.1).exprange(200,18000)), 0.5, 0.55);
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j = j * LFPulse.ar([2.2,4.4]*2, 0.96, width:LFNoise1.ar(0.2).range(0.8,0.95)).range(LFNoise1.ar(0.1).range(0,1),1);
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j = j + LFPulse.ar([2.2,4.4], 0.96, mul: LFNoise1.kr(1/10).range(0,0.5) * Line.kr(0,1,30));
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j = LeakDC.ar(j);
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// Out.ar(0, j * EnvGate())
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});
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Ndef(\gcdkick).proxyspace.clock = ~clk3;
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Ndef(\gcdkick).proxyspace.quant = 1;
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Pdef(\gcdkick, {
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Pbind(*[
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instrument: \tribd,
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dur: Pseq([
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Rest(32),
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Pseq(
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[
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Prand( [ Pseq([1.5,1.5]), 3 ] ),
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3,
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Prand([
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4,
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Pn(1,3),
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Pn(Pseq([1/2,1,Prand([1/2,1.5])]),1)
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])
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] / 2, 32)
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],inf),
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//dur: 1,
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//dur: Pseq([1.5,1,1.5,1/2,2,1/2,1.5,1/2,1/4,1/2,1/4,3],inf),
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freq:77 + Prand((1..10)/5, inf),
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octave:2,
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amp:0.1
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])
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};);
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Ndef(\gcdkick).mold(2, \audio, \elastic);
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Ndef(\gcdkick)[0] = Pdef(\gcdkick);
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Pbindef(\n1,
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\instrument, \dNoz,
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\dur, Pseq([20,Rest(10)],inf),
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\amp, 0.5,
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\legato, 1,
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);
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//Pdef(\n1).stop;
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//Pdef(\n1).clear;
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1.wait;
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s.makeBundle(0.25, {
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Pdef(\n1).play(~clk3, quant:1);
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Ndef(\gcdmod).play;
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Ndef(\gcdkick).play;
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});
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}.fork(~clk3)
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)
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///////////////////////////////////////////////////////////////////////////////////////
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42
init.scd
42
init.scd
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// LOADS ALL .scd files in lib/ folder and samples in smp/ folder
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// library path
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var libPath = PathName(thisProcess.nowExecutingPath.dirname +/+ "lib");
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// samples path
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var smpPath = PathName(thisProcess.nowExecutingPath.dirname +/+ "smp");
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// load samples
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"\n--- load samples: ...".postln;
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// free all buffers to restart buffer count
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~smpBuffers.do(_.free);
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// create Dictionary
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~smpBuffers = Dictionary();
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// iterate over each file in the folder
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smpPath.filesDo({ |smpfile,i|
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// tell me what you are loading:
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postln(" " + i + smpfile.fileName );
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// add a sample into a buffer, store object to Dictionary
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~smpBuffers.add(smpfile.fileName -> Buffer.readChannel(s,
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smpfile.fullPath, channels:[0]));
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});
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// load libs
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"\n--- load libs: ...".postln;
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// for each files in that lib folder
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libPath.filesDo({|afile|
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// tell me what you're executing:
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postln(" ." + afile.fileName);
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// execute it:
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this.executeFile(afile.fullPath);
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});
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//"\n\n=== \n".postln;
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