second commit
parent
3cc98d930e
commit
2760c348b0
291
ark_d.scd
291
ark_d.scd
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@ -1,14 +1,29 @@
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// ===========================================================
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// ===========================================================
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// Ark/D, amorphic (2020)
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// Ark/D, amorphic (2020)
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// ===========================================================
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// ===========================================================
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(
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(
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// load libs
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Server.default.waitForBoot {
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Server.default.waitForBoot {
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// library path
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// library path
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var libPath = PathName(thisProcess.nowExecutingPath.dirname +/+ "lib");
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var libPath = PathName(thisProcess.nowExecutingPath.dirname +/+ "lib");
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// samples path
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var smpPath = PathName(thisProcess.nowExecutingPath.dirname +/+ "smp");
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// load samples //
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~smpBuffers.do(_.free); //- free all buffers so we don't accumulate?
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~smpBuffers = List();
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smpPath.filesDo({ |smpfile|
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// tell me what you are loading:
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postln("~~~ loading >" + smpfile.fileName + "<");
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// add a sample into a buffer, store object to List
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~smpBuffers.add(Buffer.readChannel(s, smpfile.fullPath, channels:[0]));
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});
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// load libs //
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// for each files in that lib folder
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// for each files in that lib folder
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libPath.filesDo({|afile|
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libPath.filesDo({|afile|
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@ -18,14 +33,114 @@ Server.default.waitForBoot {
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// execute it:
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// execute it:
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this.executeFile(afile.fullPath);
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this.executeFile(afile.fullPath);
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});
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});
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});
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});
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s.meter;
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s.scope(2);
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s.plotTree
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~smpBuffers.postln;
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x = Synth(\softSaw);
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y = Synth(\granulator, [\bufnum, ~smpBuffers.at(0)])
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y.set(\amp,4)
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y.set(\spread,1)
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y.set(\pan, 0)
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y.set(\gate, 0)
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z = Synth(\bufPlayer, [\bufnum, ~smpBuffers.at(0)])
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///////////////////////////////////////////////////////////////////////////////////////
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//testng patterns
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(
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Pbind(
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\instrument, \softSaw,
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\octave, 2,
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\degree, Pseq([2,5,4,1], inf),
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\dur, 3,
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\legato, 1,
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\amp, 0.5,
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\releaseTime, 0
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).play;
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)
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////////////////////////////////////////////////////////////////////////////////////////
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// PlayBufer:
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(
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SynthDef(\bufPlayer, {|out = 0, bufnum = 0 |
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Out.ar(out,
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PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum), loop: 1.0)
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)
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}).play(s, [\bufnum, ~smpBuffers.at(0)]);
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)
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~bufplay = Synth(\bufPlayer, [ \bufnum, ~smpBuffers.at(0)])
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(
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SynthDef(\granulator, {
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arg out = 0, bufnum = ~smpBuffers.ar(0), dur=0.2, freq=140, amp=0.2;
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var snd;
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snd = GrainBuf.ar(numChannels: 2,
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trigger: Impulse.kr(freq * LFNoise0.kr(freq).range(0.5,1.5)),
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dur: dur,
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sndbuf: bufnum,
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rate: [0.2,0.3,0.4,0.5],
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pos:LFTri.ar(0.0001, iphase:[0.5,1,0,2]).range(0,1),
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interp: 4,
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maxGrains: 1024,
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pan: [
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1)
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]
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);
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snd = Splay.ar(snd, spread:1);
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Out.ar(out, snd * amp);
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}).play;
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)
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~smpBuffers.do(_.free);
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~smpBuffers.at(0).free;
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s.meter
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(
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(
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SynthDef("sawM", {
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SynthDef("sawM", {
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arg out=0, freq=140, gate=1, fadeTime=1, amp=0.5;
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var snd, env;
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snd = Saw.ar({freq/2 * LFNoise1.ar().range(0.95,1.05) } ! 2)
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+ Saw.ar({freq * LFNoise1.ar().range(0.95,1.05) } ! 2, )
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//+ (Saw.ar({freq * 2 * LFNoise1.ar().range(0.95,1.05) } ! 2) * 0.4)
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// + (Saw.ar({freq * 4 * LFNoise1.ar().range(0.95,1.05) } ! 2) * 0.2)
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;
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//snd = Saw.ar({freq/2 * LFNoise1.ar().range(0.95,1.05)} ! 4);
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//snd = snd + Saw.ar([freq/2,freq]/2 * LFNoise1.ar().range(0.95,1.05))!3;
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snd = Splay.ar(snd, spread:1, level:1, center:0);
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env = EnvGen.kr( Env([0, 1, 0], [fadeTime, fadeTime], \sin, 1),
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gate, doneAction: Done.freeSelf);
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snd = snd * env * amp;
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Out.ar(out, snd);
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}).play;
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}).play;
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);
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);
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s.scope
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// load samples
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// load samples
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@ -36,3 +151,171 @@ SynthDef("sawM", {
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// load patterns
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// load patterns
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2.rand
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(
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x = { arg spread=1, level=1, center=0.0;
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Splay.ar(
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SinOsc.ar( { |i| LFNoise2.kr(1).exprange(200, 4000) } ! 10),
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spread,
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level,
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center
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);
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}.play;
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)
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b = Buffer.read(s, Platform.resourceDir +/+ "sounds/a11wlk01.wav");
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(
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x = {
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arg out = 0, bufnum, dur=0.2, freq=140, amp=0.5;
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var snd;
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snd = GrainBuf.ar(numChannels: 2,
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trigger: Impulse.kr(freq * LFNoise0.kr(freq).range(0.5,1.5)),
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dur: dur,
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sndbuf: bufnum,
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rate: [0.2,0.3,0.4,0.5],
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pos:LFTri.ar(0.01, iphase:[0.5,1,0,2]).range(0,1),
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interp: 4
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);
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//snd = [snd.at(0),snd.at(1)] + [snd.at(3),snd.at(2)] * 0.2;
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snd = Splay.ar(snd * amp, spread:1);
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//Mix(snd * 0.25);
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//Out.ar(out, snd);
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}.play(s,[\bufnum, b]);
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)
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s.scope
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{ Mix.new([ PinkNoise.ar(0.1), FSinOsc.ar(801, mul:0.1), LFSaw.ar(40, mul:0.1)]) }.play
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play({
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VarSaw.ar(
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LFPulse.kr(3, 0, 0.3, 200, 200),
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0,
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LFTri.kr(1.0).range(0,1), //width
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0.1)
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});
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(
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play({
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VarSaw.ar([50,50.5], 0, SinOsc.kr(0.01,1).range(0.05,0.95), 0.5)!2
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+ VarSaw.ar([101,99.3], 0, SinOsc.kr(0.06,0).range(0.2,0.8) , 0.5)!2 * 0.2
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});)
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(
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SynthDef(\softSaw, {
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arg out = 0, freq = 40, detune = 0.1, amp = 1, pan = 0,
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gate = 1, attackTime = 0.1, susLevel = 1.0, releaseTime = 1.0;
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var env, snd;
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detune = detune * 0.1;
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amp = amp * 0.4;
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env = Linen.kr(gate, attackTime, susLevel, releaseTime);
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snd = VarSaw.ar(
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freq: [freq, freq * (1.003+detune)],
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width: SinOsc.kr(0.01,0.2).range(0.05,0.095));
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snd = snd + VarSaw.ar(
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freq: [(freq*2 * (1.001-detune)),(freq*2 * (1+detune))],
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width: SinOsc.kr(0.06,0.8).range(0.2,0.8));
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snd = Balance2.ar(snd.at(0), snd.at(1), pos: pan);
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snd = snd * amp * env;
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Out.ar(out, snd);
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}).play);
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Linen.kr()
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(
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SynthDef(\granulator, {
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arg out = 0, bufnum = ~smpBuffers.ar(0), grainDur=0.2, grainFreq=140, amp=0.8,
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gate = 1, attackTime = 0.1, susLevel = 1.0, releaseTime = 1.0,
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spread = 1, pan = 0, seed = 1924, id=0;
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var snd, env;
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RandID.ir(id);
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RandSeed.ir(1, seed);
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spread = spread * abs(abs(pan)-1);
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env = Linen.kr(gate, attackTime, susLevel, releaseTime);
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snd = GrainBuf.ar(numChannels: 1,
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trigger: Impulse.kr(grainFreq * LFNoise0.kr(grainFreq).range(0.5,1.5)),
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dur: grainDur,
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sndbuf: bufnum,
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rate: [0.2,0.3,0.4,0.5],
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pos:LFTri.ar(0.0001, iphase:[IRand(0,1),IRand(0,1),IRand(0,1),IRand(0,1)]).range(0,1),
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interp: 4,
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maxGrains: 1024,
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pan: [ LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1) ]
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);
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snd = Splay.ar(snd, spread:spread, level:amp, center: pan);
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snd = snd * env;
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Out.ar(out, snd);
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}).play;
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);
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spread
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(
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x = { arg spread=1, level=0.2, center=0.0;
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Splay.ar(
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SinOsc.ar( { |i| LFNoise2.kr(1).exprange(200, 4000) } ! 2, mul: { LFNoise2.kr(1).exprange(0.01,1)}!2),
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spread,
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level,
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center
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);
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}.play;
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)
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x.set(\spread, 1, \center, 0); // full stereo
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x.set(\spread, 0.5, \center, 0); // less wide
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x.set(\spread, 0, \center, 0); // mono center
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x.set(\spread, 0.5, \center, 0.5);
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// spread from center to right
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x.set(\spread, 0, \center, -1); // all left
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x.set(\spread, 1, \center, 0); // full stereo
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@ -0,0 +1,7 @@
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(
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SynthDef(\bufPlayer, {|out = 0, bufnum = 0 |
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Out.ar(out,
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PlayBuf.ar(1, bufnum, BufRateScale.kr(bufnum), loop: 1.0)
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)
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}).add;
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);
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@ -0,0 +1,32 @@
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(
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SynthDef(\granulator, {
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arg out = 0, bufnum = ~smpBuffers.ar(0), grainDur=0.2, grainFreq=140, amp=0.8,
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gate = 1, attackTime = 0.1, susLevel = 1.0, releaseTime = 1.0,
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spread = 1, pan = 0, seed = 1924, id=0;
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var snd, env;
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RandID.ir(id);
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RandSeed.ir(1, seed);
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spread = spread * abs(abs(pan)-1);
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env = Linen.kr(gate, attackTime, susLevel, releaseTime);
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snd = GrainBuf.ar(numChannels: 1,
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trigger: Impulse.kr(grainFreq * LFNoise0.kr(grainFreq).range(0.5,1.5)),
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dur: grainDur,
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sndbuf: bufnum,
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rate: [0.2,0.3,0.4,0.5],
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pos:LFTri.ar(0.0001, iphase:[IRand(0,1),IRand(0,1),IRand(0,1),IRand(0,1)]).range(0,1),
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interp: 4,
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maxGrains: 1024,
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pan: [ LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1),
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LFNoise1.kr(0.1).range(-1,1) ]
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);
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snd = Splay.ar(snd, spread:spread, level:amp, center: pan);
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snd = snd * env;
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Out.ar(out, snd);
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}).add;
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);
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@ -0,0 +1,26 @@
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(
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SynthDef(\softSaw, {
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arg out = 0, freq = 40, oscdetune = 0.1, amp = 1, pan = 0,
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gate = 1, attackTime = 0.1, susLevel = 1.0, releaseTime = 1.0;
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var env, snd;
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oscdetune = oscdetune * 0.1;
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amp = amp * 0.4;
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env = Linen.kr(gate, attackTime, susLevel, releaseTime, doneAction:2);
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snd = VarSaw.ar(
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freq: [freq, freq * (1.003 + oscdetune)],
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width: SinOsc.kr(0.01,0.2).range(0.05,0.095));
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snd = snd + VarSaw.ar(
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freq: [(freq*2 * (1.001 - oscdetune)),(freq*2 * (1 + oscdetune))],
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width: SinOsc.kr(0.06,0.8).range(0.2,0.8));
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|
snd = Balance2.ar(snd.at(0), snd.at(1), pos: pan);
|
||||||
|
|
||||||
|
snd = snd * amp * env;
|
||||||
|
|
||||||
|
Out.ar(out, snd);
|
||||||
|
|
||||||
|
}).add;
|
||||||
|
);
|
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Reference in New Issue