adding proper code
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/*
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*/
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// algoforte #3 ///////////////////////////////////////////////////////////////////////
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//
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//
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//
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//
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//
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// processing input from piano
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(
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Ndef(\inDSPout, {
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var snd, flt, rev, dly;
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snd = SoundIn.ar([0,1]);
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snd = snd * LFPulse.kr(LFNoise1.kr(1/5).range(3,20), 0,
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0.5).range(LFNoise1.kr(1/10).range(0.6,1),1).lag(0.00001);
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flt = BPF.ar(snd, LFNoise1.kr([1/4,1/5]).exprange(500,5000), 0.3, 2); // ??
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dly = CombL.ar(flt + snd, 1, SinOsc.ar([1/60, 1/70]).range(1, 1.2), 10, 0.3 * LFNoise1.kr(1/10).range(0.4,1) , snd);
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rev = JPverb.ar(flt + snd, 6, 0, 20) * LFNoise1.kr(1/10).range(0.4,1);
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snd = snd + dly + rev * 0.8;
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Limiter.ar(snd, 0.8);
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})
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)
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Ndef(\inDSPout).fadeTime = 4
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Ndef(\inDSPout).play(fadeTime:5)
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Ndef(\inDSPout).end(30)
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Ndef(\inDSPout).stop
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(
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Pbindef(\p220105b, \type, \midi, \midicmd, \noteOn, \midiout, m, \chan, 1,
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\dur, Pseq([
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Pn(1/2, 50),
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Pseq([1, 1/2, Pn(1/4,4), 2], 20), // 7*20
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Pseq([
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1,
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1/2,
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Pn(1/4, 2),
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Prand([2, 1/2, Pn(1/3,3)]),
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Pwrand([1/2, Pn(1/8,4)], [0.9, 0.1]),
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Pwrand([1/2, 6,], [0.9, 0.1]),
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], 10 * 5 ),
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Pn(1/2, 60)
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])
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* Pwhite(0.99,1.2),
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\amp, Pseq([0.6, Pwhite(0.2,0.5,3), 0.5, Pwhite(0.2,0.5,2)], inf) * Pwhite(1, 1.1),
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\degree, Place([0, 0, 2, 0, [2, 3, 5]],inf), // cycle of 5
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\scale, Scale.minor,
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\mtranspose, Pseq([
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0,
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5,
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7,
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[2,5],
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[3,6],
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[0,2]
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[0,5,7],
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[0,5,9],
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[3,5,7,10],
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[2,5,9,11],
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[0,4,7,11] + 7,
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[5,4,7,11],
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[0,4,-7]
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],inf) + Pseq([ Pn(0, 50 + (7*20)), Pseq([Pn(0,50), Pn(3,20), Pn(-2,20)], 3)], inf), // (50+140+(3x90))
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\ctranspose,
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Pseq([
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Pn(0, 50+140),
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Pseq([Pn(0,60), Pn(5, 60), Pn(0,60), Pn(7,60)]), // (4*60+50+140)
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Pn(0,inf) //
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])
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+ Pseq([ Pn(0,300), Pwrand([0, 5, 7], [0.9, 0.05, 0.05], 100), Pn(0, inf)]),
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\octave, Pwrand([5,[5,6],[4,6]], [0.8,0.1,0.1], inf),
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\legato, Pwhite(0.5,4)
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).play
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)
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// -->
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b = Buffer.alloc(s, s.sampleRate*10, 1)
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// start recording into buffer via 'in'
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Ndef(\recbuf, {var sn=\in.ar(0!2); RecordBuf.ar(sn[0], b)})
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// plug output from inDSPout to in of \recbuf
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Ndef(\recbuf) <<>.in Ndef(\inDSPout)
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// is there something in a buffer?
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b.plot
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// stop recording to a buffer
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Ndef(\recbuf).clear
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// GRANULATE THE CONTENTS OF THE BUFFER
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(
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Ndef(\gran, {
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var snd = GrainBuf.ar(2,
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trigger: Impulse.ar(LFNoise1.kr(1/10!3).exprange(1, 80) * LFNoise0.ar(100).range(0.7,1.1)),
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dur: LFNoise1.ar(1).range(0.08,0.1),
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sndbuf: b,
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rate:[1,1/2,2], pos:LFNoise1.kr(1/20!3).range(0,1),
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pan: LFNoise0.ar(100).range(-1,1)
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);
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snd = LPF.ar(snd, LFNoise1.kr(1/10!3).exprange(500,10000));
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snd = Mix(snd);
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snd = JPverb.ar(snd, LFNoise1.kr(1/10!2).range(1,10)) + snd;
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Limiter.ar(Mix(snd), 0.8) * Env.circle([0.01,0.3,0.01],90,\cub).kr * 0.5;
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})
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)
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Ndef(\gran).fadeTime = 5
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Ndef(\recbuf).play
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Ndef(\gran).end(30) // fadeout
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Ndef(\recbuf).stop // stop immediately (send note offs)
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