( // before boot, raise memory? #[\internal, \local].do { |s| s = Server.perform(s); s.options.memSize = 2097152; // 2 gigs }; Server.default.waitForBoot { fork { // SynthDefs //////////////////////////////////////////// // sawtoothwave-based droney pad SynthDef(\sawLine, { arg out=0, freq=440, gate=1, amp=1, cutoff=10; var snd, env, gen, numosc; numosc = 10; cutoff = cutoff * 0.1; env = Env.adsr(4, 0, 1, 10, 1, \lin); gen = EnvGen.kr(env, gate, doneAction:2); // using Array.fill multiplies number of oscilators snd = Array.fill(numosc, { var local, lfreq; lfreq = [freq, freq*2.01, freq/1.99 ]; local = Saw.ar( rrand(lfreq, lfreq * 1.02) * LFNoise1.kr(0.3).range(1, 1.01), -10.dbamp * [0.5, 0.3, 0.3]); local = Mix(local); }); snd = Splay.ar(snd); // Splay mixes-down all arrays to 2ch - stereo snd = LPF.ar(snd, LFNoise1.ar(0.06).exprange(3000,10000) * cutoff); // another delay with variing delay times to add to harmonic offsets snd = CombL.ar(snd, 1, LFNoise1.ar(0.1).range([0.5,0.65],[0.53,0.68]), 15, -1.dbamp) + snd; snd = snd * gen * amp; Out.ar(out, snd); }).add; // a sinewave-ish beep with a home-made reverb SynthDef(\revBeep, { arg freq=440, amp = 0.3, gate=1, pan=0, revwet=0.1; var snd, env, rev, del, in; snd = LFCub.ar(freq); env = EnvGen.ar(Env.asr(0.01, 1, 0.1), gate, doneAction:0); snd = snd * env * amp; // ## reverb ## del = DelayN.ar(snd, 0.048); // mix/fill 16 instances of short delay with CombL: rev = Mix.ar(Array.fill(16,{ CombL.ar(del, 0.1, LFNoise1.kr(0.001.rand, 0.04, 0.05), 15) })); // add delays to the signal recursively with AllPassN 4x: 6.do({ rev = AllpassN.ar(rev, 0.050, [0.050.rand, 0.050.rand], 1) }); // adjust volume: rev = rev * revwet * 0.1; // carefull snd = snd + rev; // the end of the sound determined by silence. free synth. DetectSilence.ar(snd, amp: 0.0001, doneAction:2); Out.ar(0, snd); }).add; // s.scope(16) // a beep sound with a delay/echo SynthDef(\delBeep, { arg freq=200, amp = 0.3, gate = 1, pan = 0; var snd, env; snd = Pulse.ar(freq)!2; env = EnvGen.ar(Env.perc(0.01, 0.1), doneAction:0); snd = snd * env * amp; // delay: snd = CombN.ar(snd, 1, [0.39,0.51], 10, mul:0.3) + snd; DetectSilence.ar(snd, time:0.5, doneAction:2); Out.ar(0, snd); }).add; SynthDef(\hh, { arg amp=0.1, outBus=0, gate=1, sustain=0.2, cutoff=2000, pan=0; var snd, env; snd = WhiteNoise.ar; snd = HPF.ar(snd, cutoff); env = EnvGen.ar(Env.perc(0, sustain), doneAction:2); snd = snd * env * amp; snd = Pan2.ar(snd, pan); Out.ar(outBus, snd); }).add; // end of SynthDef-initions. ///////////////////////////////////////// s.sync; // sync server before moving on // // let's pattern! //////////////////////////////////////////////////// Pbindef(\delBeepPat, \instrument, \delBeep, \degree, Pseq([7,0], inf), \dur, Pseq([0.1,15.9], inf), \sustain, 0.1, \amp, 0.05 ).play; Pbindef(\hhPat, \instrument, \hh, \dur, 2, \amp, Pseq([0.5,0.3],inf), \pan, Pseq([-1,1], inf), \sustain, 0.1, \cutoff, 12000 ).play; Pbindef(\revBeepPat, \instrument, \beep1, \dur, Pseq([1,2,3] * 4, inf) * Prand([1/4,1/8,1/2,1],inf), \degree, Prand([0,3,-2,4],inf), \octave, 6, \sustain, Prand((2..6)*0.1, inf), \amp, 0.04, \revwet, 1, \scale, Scale.minor(\just), \pan, Pseg([-1, 1, -1], 20, \lin, inf) ).play; Pbindef(\padPat, \instrument, \sawLine, \dur, Pseq([Rest(32), Pn(8)]), \degree, Prand([[0,9],[0,8],[0,10]],inf), \octave, [4,5,6], \amp, Pseq([0, Pseq((1..5) ++ (4..2) * 0.1, inf)]), \cutoff, Pseq((1..7)++(6..2),inf), \scale, Scale.minor(\just) ).play; } // end of fork. } ) // --------------------------------------------------------------------