adding reverb feedback kinda thing
parent
405784d825
commit
8ebd175e3d
|
@ -0,0 +1,115 @@
|
|||
Ndef(\aix).fadeTime = 10
|
||||
(
|
||||
Ndef(\aix, {
|
||||
var snd, revt;
|
||||
snd = Pulse.ar(freq: LFNoise0.ar([1/2,1/3]).exprange(50,5000));
|
||||
snd = snd + RLPF.ar(in: WhiteNoise.ar,
|
||||
freq: LFNoise0.ar(1/3).exprange(1000,10000),
|
||||
rq: LFNoise0.ar(1).range(0.01,1));
|
||||
snd = snd * LFPulse.ar(
|
||||
freq: LFNoise0.ar(1).exprange(0.1,8),
|
||||
width: LFNoise0.ar(1).range(0.1,0.001),
|
||||
// this creates very loud spikes - max 1000 above 1:
|
||||
mul: LFNoise1.ar(3).exprange(0.01,1000));
|
||||
snd = HPF.ar(snd, 10);
|
||||
|
||||
// reverb time - various optons:
|
||||
revt = LFNoise0.ar(1/2).exprange(0.0001, 0.1);
|
||||
//revt = XLine.ar(1, 0.0001,30);
|
||||
//revt = LFTri.ar(1/10, 1).range(0.01, 0.0001);
|
||||
//revt = 0.000001;
|
||||
|
||||
snd = Greyhole.ar(snd, revt, 0.5, revt);
|
||||
snd = Limiter.ar(snd, 0.9);
|
||||
snd = snd * 1;
|
||||
|
||||
}).play)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// THANKS TO/FORKED FROM:
|
||||
// https://sccode.org/1-5ei
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// what can it sound like? see: https://www.youtube.com/watch?v=dRmY3tEwZyE
|
||||
// the youtube version has been sent through an additional reverb pedal, but
|
||||
// you don't need the pedal to get something that sounds interesting
|
||||
|
||||
(
|
||||
s.options.memSize_(16384*10);
|
||||
s.reboot;
|
||||
s.waitForBoot({
|
||||
|
||||
Ndef(\bits, {
|
||||
var t = PulseCount.ar(Impulse.ar(8e3));
|
||||
var u = PulseCount.ar(Impulse.ar(7009));
|
||||
var sig = HPF.ar(
|
||||
(
|
||||
((t * 15) & (t >> 5)) |
|
||||
((t * 5) & (t >> [3, 4])) |
|
||||
((t * 2) & (t >> 9)) |
|
||||
((t * 8) & (t >> 11)) |
|
||||
(((t*t) & t) | (t >> 3))
|
||||
- 3 % 256
|
||||
) / 127-1 * 3
|
||||
, 20
|
||||
) * 0.1;
|
||||
var sig2 = LPF.ar(HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20);
|
||||
sig2 = sig2*sig;
|
||||
sig = 0.3*Splay.ar(Limiter.ar(Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten);
|
||||
}).play;
|
||||
});
|
||||
)
|
||||
/////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// REWORK/ANALYSIS:
|
||||
|
||||
(
|
||||
Ndef(\bits,
|
||||
{
|
||||
var t, u, sig, sig2, sum;
|
||||
|
||||
t = PulseCount.ar(Impulse.ar(8e3));
|
||||
u = PulseCount.ar(Impulse.ar(7009));
|
||||
|
||||
sig = ( // bytebeat
|
||||
((t * 15) & (t >> 5)) |
|
||||
((t * 5) & (t >> [3, 4])) |
|
||||
((t * 2) & (t >> 9)) |
|
||||
((t * 8) & (t >> 11)) |
|
||||
(((t*t) & t) | (t >> 3))
|
||||
- 3 % 256
|
||||
) / 127-1 * 3 ;
|
||||
|
||||
sig = HPF.ar(sig, 20) * 0.1 ;
|
||||
|
||||
sig2 = gcd(t*u, u+t);
|
||||
sig2 = HPF.ar(sig2, WhiteNoise.ar() * 2000 + 1000);
|
||||
sig2 = LPF.ar(sig2, 20);
|
||||
sig2 = sig2 * sig;
|
||||
|
||||
sum = Greyhole.ar(in: sig2, delayTime: sig, damp: 0.5, size: sig);
|
||||
sum = Limiter.ar(sum, 1);
|
||||
sum = sum.softclip;
|
||||
sum = sum * 0.5;
|
||||
//sig2 * 0.0001;
|
||||
sig;
|
||||
|
||||
}
|
||||
) // Ndef
|
||||
//.play;
|
||||
//.plot(2,minval:-10, maxval:10);
|
||||
.plot(7);
|
||||
)
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
Loading…
Reference in New Issue