adding reverb feedback kinda thing
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Ndef(\aix).fadeTime = 10
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(
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Ndef(\aix, {
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	var snd, revt;
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	snd = Pulse.ar(freq: LFNoise0.ar([1/2,1/3]).exprange(50,5000));
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	snd = snd + RLPF.ar(in: WhiteNoise.ar,
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		                freq: LFNoise0.ar(1/3).exprange(1000,10000),
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		                rq: LFNoise0.ar(1).range(0.01,1));
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	snd = snd * LFPulse.ar(
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		freq: LFNoise0.ar(1).exprange(0.1,8),
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		width: LFNoise0.ar(1).range(0.1,0.001),
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		// this creates very loud spikes - max 1000 above 1:
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		mul: LFNoise1.ar(3).exprange(0.01,1000));
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	snd = HPF.ar(snd, 10);
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	// reverb time - various optons:
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	revt = LFNoise0.ar(1/2).exprange(0.0001, 0.1);
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	//revt = XLine.ar(1, 0.0001,30);
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	//revt = LFTri.ar(1/10, 1).range(0.01, 0.0001);	
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	//revt = 0.000001;
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	snd = Greyhole.ar(snd, revt, 0.5, revt);
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	snd = Limiter.ar(snd, 0.9);
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	snd = snd * 1;
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}).play)
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// THANKS TO/FORKED FROM:
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// https://sccode.org/1-5ei
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/////////////////////////////////////////////////////////////////////////////////////////////
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// what can it sound like? see: https://www.youtube.com/watch?v=dRmY3tEwZyE 
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// the youtube version has been sent through an additional reverb pedal, but
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// you don't need the pedal to get something that sounds interesting
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(
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s.options.memSize_(16384*10);
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s.reboot;
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s.waitForBoot({
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	Ndef(\bits, {
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		var t = PulseCount.ar(Impulse.ar(8e3));
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		var u = PulseCount.ar(Impulse.ar(7009));
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		var sig = HPF.ar(
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			(
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				((t * 15) & (t >> 5)) |
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				((t * 5) & (t >> [3, 4])) |
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				((t * 2) & (t >> 9)) |
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				((t * 8) & (t >> 11)) |
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				(((t*t) & t) | (t >> 3))
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				- 3 % 256
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			) / 127-1 * 3
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			, 20
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		) * 0.1;
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		var sig2 = LPF.ar(HPF.ar(gcd(t*u, u+t), WhiteNoise.ar()*2000 + 1000), 20);
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		sig2 = sig2*sig;
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		sig = 0.3*Splay.ar(Limiter.ar(Greyhole.ar(sig + sig2, sig, 0.5, sig), 0.5).flatten);
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	}).play;
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});
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)
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/////////////////////////////////////////////////////////////////////////////////////////////
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// REWORK/ANALYSIS:
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(
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Ndef(\bits,
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{
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	var t, u, sig, sig2, sum;
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	t = PulseCount.ar(Impulse.ar(8e3));
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	u = PulseCount.ar(Impulse.ar(7009));
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	sig = ( // bytebeat
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		((t * 15) & (t >> 5)) |
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		((t * 5) & (t >> [3, 4])) |
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		((t * 2) & (t >> 9)) |
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		((t * 8) & (t >> 11)) |
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		(((t*t) & t) | (t >> 3))
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		- 3 % 256
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		) / 127-1 * 3 ;
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	sig = HPF.ar(sig, 20) * 0.1 ;
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	sig2 = gcd(t*u, u+t);
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	sig2 = HPF.ar(sig2, WhiteNoise.ar() * 2000 + 1000);
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	sig2 = LPF.ar(sig2, 20);
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	sig2 = sig2 * sig;
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    sum = Greyhole.ar(in: sig2, delayTime: sig, damp: 0.5, size: sig);
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	sum = Limiter.ar(sum, 1);
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	sum = sum.softclip;
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	sum = sum * 0.5;
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	//sig2 * 0.0001;
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	sig;
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}
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) // Ndef
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//.play;
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//.plot(2,minval:-10, maxval:10); 
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.plot(7); 
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)
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/////////////////////////////////////////////////////////////////////////////////////
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