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adding ambiental spaces

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Luka Prinčič 5 months ago
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commit
1111ab6855
1 changed files with 152 additions and 0 deletions
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      2021-02-08_ambiental_spaces.scd

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2021-02-08_ambiental_spaces.scd View File

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(
// before boot, raise memory?
#[\internal, \local].do { |s|
s = Server.perform(s);
s.options.memSize = 2097152; // 2 gigs
};
Server.default.waitForBoot {
fork {
// SynthDefs ////////////////////////////////////////////
// sawtoothwave-based droney pad
SynthDef(\sawLine, {
arg out=0, freq=440, gate=1, amp=1, cutoff=10;
var snd, env, gen, numosc;
numosc = 10;
cutoff = cutoff * 0.1;
env = Env.adsr(4, 0, 1, 10, 1, \lin);
gen = EnvGen.kr(env, gate, doneAction:2);
// using Array.fill multiplies number of oscilators
snd = Array.fill(numosc, {
var local, lfreq;
lfreq = [freq, freq*2.01, freq/1.99 ];
local = Saw.ar( rrand(lfreq, lfreq * 1.02)
* LFNoise1.kr(0.3).range(1, 1.01), -10.dbamp * [0.5, 0.3, 0.3]);
local = Mix(local);
});
snd = Splay.ar(snd); // Splay mixes-down all arrays to 2ch - stereo
snd = LPF.ar(snd, LFNoise1.ar(0.06).exprange(3000,10000) * cutoff);
// another delay with variing delay times to add to harmonic offsets
snd = CombL.ar(snd, 1, LFNoise1.ar(0.1).range([0.5,0.65],[0.53,0.68]), 15, -1.dbamp) + snd;
snd = snd * gen * amp;
Out.ar(out, snd);
}).add;
// a sinewave-ish beep with a home-made reverb
SynthDef(\revBeep, {
arg freq=440, amp = 0.3, gate=1, pan=0, revwet=0.1;
var snd, env, rev, del, in;
snd = LFCub.ar(freq);
env = EnvGen.ar(Env.asr(0.01, 1, 0.1), gate,
doneAction:0);
snd = snd * env * amp;
// ## reverb ##
del = DelayN.ar(snd, 0.048);
// mix/fill 16 instances of short delay with CombL:
rev = Mix.ar(Array.fill(16,{ CombL.ar(del, 0.1, LFNoise1.kr(0.001.rand, 0.04, 0.05), 15) }));
// add delays to the signal recursively with AllPassN 4x:
6.do({ rev = AllpassN.ar(rev, 0.050, [0.050.rand, 0.050.rand], 1) });
// adjust volume:
rev = rev * revwet * 0.1; // carefull
snd = snd + rev;
// the end of the sound determined by silence. free synth.
DetectSilence.ar(snd, amp: 0.0001, doneAction:2);
Out.ar(0, snd);
}).add;
// s.scope(16)
// a beep sound with a delay/echo
SynthDef(\delBeep, {
arg freq=200, amp = 0.3, gate = 1, pan = 0;
var snd, env;
snd = Pulse.ar(freq)!2;
env = EnvGen.ar(Env.perc(0.01, 0.1), doneAction:0);
snd = snd * env * amp;
// delay:
snd = CombN.ar(snd, 1, [0.39,0.51], 10, mul:0.3) + snd;
DetectSilence.ar(snd, time:0.5, doneAction:2);
Out.ar(0, snd);
}).add;
SynthDef(\hh, {
arg amp=0.1, outBus=0, gate=1, sustain=0.2, cutoff=2000, pan=0;
var snd, env;
snd = WhiteNoise.ar;
snd = HPF.ar(snd, cutoff);
env = EnvGen.ar(Env.perc(0, sustain), doneAction:2);
snd = snd * env * amp;
snd = Pan2.ar(snd, pan);
Out.ar(outBus, snd);
}).add;
// end of SynthDef-initions. /////////////////////////////////////////
s.sync; // sync server before moving on //
// let's pattern! ////////////////////////////////////////////////////
Pbindef(\delBeepPat,
\instrument, \delBeep,
\degree, Pseq([7,0], inf),
\dur, Pseq([0.1,15.9], inf),
\sustain, 0.1,
\amp, 0.05
).play;
Pbindef(\hhPat,
\instrument, \hh,
\dur, 2,
\amp, Pseq([0.5,0.3],inf),
\pan, Pseq([-1,1], inf),
\sustain, 0.1,
\cutoff, 12000
).play;
Pbindef(\revBeepPat,
\instrument, \beep1,
\dur, Pseq([1,2,3] * 4, inf) * Prand([1/4,1/8,1/2,1],inf),
\degree, Prand([0,3,-2,4],inf),
\octave, 6,
\sustain, Prand((2..6)*0.1, inf),
\amp, 0.04,
\revwet, 1,
\scale, Scale.minor(\just),
\pan, Pseg([-1, 1, -1], 20, \lin, inf)
).play;
Pbindef(\padPat,
\instrument, \sawLine,
\dur, Pseq([Rest(32), Pn(8)]),
\degree, Prand([[0,9],[0,8],[0,10]],inf),
\octave, [4,5,6],
\amp, Pseq([0, Pseq((1..5) ++ (4..2) * 0.1, inf)]),
\cutoff, Pseq((1..7)++(6..2),inf),
\scale, Scale.minor(\just)
).play;
} // end of fork.
}
)
// --------------------------------------------------------------------

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