final 0.9 beta state
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/*
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This file is part of "Interface Fractures III - Silicon".
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Copyright (c) 2015 Luka Prinčič, All rights reserved.
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This program is free software distributed under
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GNU General Public Licence. See COPYING for more info.
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- - - - - - - - - - - - - - - - - - - - - - - - - - - -
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IF3Si.pde
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*/
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// undecorate window (remove window borders etc) - - - - - - - - - - - - - - -
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public void init() { frame.removeNotify(); frame.setUndecorated(true);
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frame.addNotify(); super.init(); }
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// load libs
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import oscP5.*; // Open Sound Control
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import netP5.*;
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// declarations - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// declare OSC object
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OscP5 oscP5;
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// IMAGE POOL, a 2D array
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PImage[][] imgPool;
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// texture (tiles)
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float texX = 0;
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float texY = 0;
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// generate an array of random numbers
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int[] rands = new int[500];
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IntList randz; // arrayList
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// for draw cube
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int cubesnum = 20;
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PGraphics[] cubes = new PGraphics[cubesnum];
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PShader blur;
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PGraphics bpass1, bpass2;
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// spheres
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int ptsW, ptsH;
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int numPointsW;
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int numPointsH_2pi;
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int numPointsH;
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float[] coorX;
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float[] coorY;
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float[] coorZ;
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float[] multXZ;
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PGraphics sphere;
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// tiles
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int tilesOverlap;
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// testPicture
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boolean testPictureToggle = false;
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PFont testFont;
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// testPattern
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boolean testPatternToggle = false;
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// fps
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PFont fpsFont;
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// siLines
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ArrayList<FloatList> siLinesData;
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// drawSpectrum
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float drawSpectrumAFactor;
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int drawSpectrumThreshold;
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int drawSpectrumHeight;
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int drawSpectrumWidth;
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float drawSpectrumAwidth;
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///////////////////////////////////////////////////////////////////////////////
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void setup() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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float sizefactor = 1; // define the size of the screen, 1 = 1080p
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size( int( 1920 * sizefactor ),
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int( 1080 * sizefactor ),
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P3D ); // renderer
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// framerate
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frameRate(60);
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smooth(32); // 32??
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noCursor();
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background(0);
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println("\n\n~~~ Hello. Starting Interface Fractures III - SILICON." +
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" - - - - - - - - - - - - - - - - - - - - - -\n");
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// open sound control
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oscP5 = new OscP5(this,12000); // listening at port 12000
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println("~~~ starting oscP5 ...");
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oscP5.plug(this,"ctlin","/ctlin"); // osc from Renoise/Midi (via SC) -> function 'ctlin'
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oscP5.plug(this,"scosc","/sc"); // osc from SuperCollider -> function 'scosc'
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// get all textures into an image pool
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println("\n\n~~~ loading textures into image pool ...\n");
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imgPool = getImages("/images/");
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// ----------------------------------------------------------------------
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println("~~~ getting and processing lines data ...");
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//siLinesData = new ArrayList<FloatList>();
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siLinesData = getLinesData(); // function, returns an ArrayList
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//printArray(siLinesData);
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// ----------------------------------------------------------------------
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// create an array of random value between -50 and 50
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for (int i=0; i < 500; i++) { rands[i] = i-250; }
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shuffle(rands);
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// drawCube ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `
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// an array of PGraphics
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for (int i = 0; i < cubesnum; i++) {
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cubes[i] = createGraphics(width, height, P3D);
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}
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blur = loadShader("blur.glsl");
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bpass1 = createGraphics(width, height, P3D);
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bpass1.smooth();
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bpass2 = createGraphics(width, height, P3D);
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bpass2.smooth();
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randz = new IntList(width);
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for (int i=0; i < width; i++) {
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randz.set(i, i);
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}
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randz.shuffle();
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//println(randz);
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// spheres
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ptsW=30;
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ptsH=30;
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initializeSphere(ptsW, ptsH); // number of vertices around the width and height
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sphere = createGraphics(width, height, P3D);
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// for testPicture
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//String[] fontList = PFont.list();
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//printArray(fontList);
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testFont = createFont("Oliver's Barney", 50);
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// fps
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fpsFont = createFont("Ubuntu Mono", 16);
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}
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//////////////////////////////////////////////////////////////////////////////
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void draw() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// clean screen ````````````````````````````````````````````````````|
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//blendMode(BLEND);
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screenClean(color(0));
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// SCENENGINES / / / / / / / / / / / / / / / / / / / / / / / / / / |
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// drawSpectrum
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drawSpectrum(boolean(1),
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siLinesData, // ArrayList<FloatList> 2D data
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drawSpectrumThreshold, // threshold 0-1000 (1000 = nothing)
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drawSpectrumAFactor, // alpha factor (58 = 1)
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drawSpectrumHeight, // line height
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drawSpectrumWidth, // line height
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drawSpectrumAwidth // alpha->width amp
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);
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// draw spheress```````````````````````````````````````````````````|
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drawSpheres(boolean(0)
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);
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// draw tiles `````````````````````````````````````````````````````|
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tiles(boolean(0), // render on/off
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color(0, 0, 0, 80), // background color (HSBA)
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color(80, 70, 20, 100), // tile color
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20, // tile hue distance
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0, // blendMode
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6, // number of tiles on X axis
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1, // number of tiles on Y axis
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2, // texture bank number
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0, // texture number/id
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10, // texture speed X
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1, // texture speed Y
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tilesOverlap // overlap. 127 = 300%
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);
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// draw cubes `````````````````````````````````````````````````````|
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drawCube(boolean(0), cubes,
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100, height/2, -100,
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400, 300, 300,
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radians(frameCount), radians(frameCount*0.7), PI/2,
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0);
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// test pattern```````````````````````````````````````````````````|
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testPattern(testPatternToggle, // boolean(0), // on/off
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2, 0, // img bank & ID
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255, // image alpha
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10, // number of horizontal 'lanes'
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10, // density
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4, // stroke width
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255, // stroke alpha
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2 // speed
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);
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// debug `````````````````````````````````````````````````````````|
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// draw test picture
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testPicture(testPictureToggle);
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// frames per second
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displayFps(true);
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// document
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autoSnap(false);
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} // --------------------------------------------------------------------------
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@ -18,20 +18,23 @@ void drawSpectrum(boolean render,
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float afactor,
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int line_height,
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int rect_width,
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float alpha_width)
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float alpha_width,
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float saturation)
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{
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if (render) {
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// if((frameCount%60) < 1) { println("width: " + width); }; // DEBUG
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//float afactor = float(afactor);
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afactor = map(pow(afactor, 5), 0, pow(127, 5), 0, 50 );
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line_height = int(map(line_height, 0, 127, 0, height/2));
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//line_height = int(map(line_height, 0, 127, 0, height/2));
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threshold = int(map(pow(threshold, 3), 0, pow(127, 3), 0, 1000));
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line_height = int(map(line_height, 0, 127, 0, height * 0.5));
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//if((frameCount%60) < 1) { println("line_height: " + line_height); }; // DEBUG
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line_height = int(map(pow(line_height,2), 0, pow(127,2), 0, height));
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rect_width = int(map(rect_width, 0, 127, 1, 400));
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alpha_width = map(alpha_width, 0, 127, 0, 0.1);
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saturation = map(saturation, 0, 127, 0, 255);
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// DEBUG:
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// if((frameCount%60) < 1) { println("width: " + width); }; // DEBUG
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//if((frameCount%60) < 1) { println("line_height: " + line_height); }; // DEBUG
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for (int i = 0; i < siLinesData.size(); i++) {
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if (siLinesData.get(i).get(1) > threshold) {
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float green = siLinesData.get(i).get(3);
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float blue = siLinesData.get(i).get(4);
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float alpha = map(intensity, 0, 1000, 0, 255) * afactor;
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colorMode(RGB);
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color line_c = color(red, green, blue, alpha);
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colorMode(HSB);
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float hue = hue(line_c);
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float brightness = brightness(line_c);
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line_c = color(hue, saturation, brightness, alpha);
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fill(line_c); noStroke();
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rectMode(CENTER);
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rect(map(wavelength, 3950, 6741, 1, width), height / 2, rect_width + (alpha * alpha_width), line_height/2 );
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rect(map(wavelength, 3950, 6741, 1, width), height / 2, rect_width + (alpha * alpha_width), line_height );
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// stroke(line_c);
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}
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}
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void screenClean(color c) { // -----------------------------------------
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// if screenClean is supposed to "clean" the screen
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// alpha should always be to the max
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void screenClean(float hue,
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float saturation,
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float brightness,
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float alpha,
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float flickrAmount,
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float flickrSpeed)
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{
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hue = map(hue, 0, 127, 0, 255);
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saturation = map(saturation, 0, 127, 0, 255);
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brightness = map(brightness, 0, 127, 0, 255);
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alpha = map(alpha, 0, 127, 0, 255);
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flickrAmount = map(flickrAmount, 0, 127, 0, 1);
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flickrSpeed = map(flickrSpeed, 0, 127, 1, 120);
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if ((frameCount % int(flickrSpeed)) == 0) {
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brightness = brightness * flickrAmount;
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}
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//println(frameCount + " " + flickrSpeed + " " + (frameCount % flickrSpeed));
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colorMode(HSB);
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color c = color(hue, saturation, brightness, alpha);
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// flickr? frameCount % var, amount towards black
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fill(c);
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noStroke();
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rectMode(CORNER);
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fill(255);
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textFont(fpsFont);
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textSize(16);
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text(int(frameRate)+"fps", width-60, 20, 5);}
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text(round(frameRate) + "fps", width-60, 20, 5);}
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}
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void autoSnap(boolean render) { // -------------------------------------
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if (render) {
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// auto-save snapshots
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// loads all images into an array - - - - - - - - - - - - - - - - - - - - - - - - -
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PImage[][] getImages(String folder) {
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//ArrayList<ArrayList> getImages(String folder) {
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PImage[][] imgPool; // declare 2D array imgPool
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//ArrayList<ArrayList> imgPool;
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File dir = new File(dataPath(sketchPath + folder)); // first folder
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String[] dirlist = dir.list(); // an array of folders (strings)
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dirlist = sort(dirlist); //
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imgPool = new PImage[dirlist.length][10]; // create 2d array imgPool
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//imgPool = new ArrayList<ArrayList>();
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imgPool = new PImage[dirlist.length][100]; // create 2d array imgPool
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for (int i = 0; i < dirlist.length; i++) {
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String fulldir = dataPath(sketchPath + folder + dirlist[i]) + "/";
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File dir2 = new File(fulldir);
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String[] filelist = dir2.list(); // an array of image names
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filelist = sort(filelist);
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println("\n~~~ BANK no." + i + ": " + dirlist[i]);
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if (filelist.length != 0) {
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imgPool[i] = (PImage[]) expand(imgPool[i], filelist.length);
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// geez: ^^^^^^^^^^ !!!!!
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for (int j = 0; j < filelist.length; j++) {
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println("imgPool[" + i + "][" + j + "]: " + fulldir + filelist[j]);
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println(" imgPool[" + i + "][" + j + "]: " + dirlist[i] + " " + filelist[j]);
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imgPool[i][j] = loadImage(fulldir + filelist[j]);
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}
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}
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}
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println("\n~~~ Done loading images.\n");
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return imgPool;
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}
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// println("### OSC: /ctlin cc:" + cc + " value:" + val);
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// patchbay
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if (cc == 2) { tilesOverlap = val; }
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if (cc == 3) { screenCleanHue = val; }
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if (cc == 4) { screenCleanSaturation = val; }
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if (cc == 5) { screenCleanBrightness = val; }
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if (cc == 6) { screenCleanAlpha = val; }
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if (cc == 7) { screenCleanFlickrAmount = val; }
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if (cc == 8) { screenCleanFlickrSpeed = val; }
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if (cc == 9) {
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if (val == 0) { drawSpectrumToggle = true; }
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if (val == 1) { drawSpectrumToggle = false; }
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if (val == 2) { drawTilesToggle = true; }
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if (val == 3) { drawTilesToggle = false; }
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}
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if (cc == 10) { drawSpectrumAFactor = val; }
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if (cc == 11) { drawSpectrumThreshold = val; }
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if (cc == 12) { drawSpectrumHeight = val; }
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if (cc == 13) { drawSpectrumWidth = val; }
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if (cc == 14) { drawSpectrumAwidth = val; }
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if (cc == 15) { drawSpectrumSaturation = val; }
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if (cc == 16) { tilesBgHue = val; }
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if (cc == 17) { tilesBgSat = val; }
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if (cc == 18) { tilesBgBri = val; }
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if (cc == 19) { tilesHue = val; }
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if (cc == 20) { tilesSat = val; }
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if (cc == 21) { tilesBri = val; }
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if (cc == 22) { tilesNumX = val; }
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if (cc == 23) { tilesNumY = val; }
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if (cc == 24) { tilesTexBank = val; }
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if (cc == 25) { tilesTexId = val; }
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if (cc == 26) { tilesTexSpeedX = val; }
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if (cc == 27) { tilesTexSpeedY = val; }
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if (cc == 28) { tilesOverlap = val; }
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//if (cc == 30) {}
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}
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@ -33,8 +67,10 @@ void scosc(String mount, int val) { // stuff coming directly from SuperCollider
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// println("### OSC: /sc mount:" + mount + " value:" + val);
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// patchbay
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if (mount.equals("testPatternToggle")) { testPatternToggle = boolean(val); }
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if (mount.equals("testPictureToggle")) { testPictureToggle = boolean(val); }
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if (mount.equals("testPatternToggle")) { testPatternToggle = boolean(val); println("~~~ testPatternToggle: " + val);}
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if (mount.equals("testPictureToggle")) { testPictureToggle = boolean(val); println("~~~ testPictureToggle: " + val);}
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if (mount.equals("drawSpectrumToggle")) { drawSpectrumToggle = boolean(val); println("~~~ drawSpectrumToggle: " + val);}
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if (mount.equals("drawTilesToggle")) { drawTilesToggle = boolean(val); println("~~~ drawTilesToggle: " + val);}
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} // - - - - - - - - - - - - - - - - - - - -
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@ -13,10 +13,12 @@
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void testPicture(boolean render) {
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if (render) {
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blendMode(BLEND);
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fill(127);
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stroke(255);
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strokeWeight(1);
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strokeWeight(4);
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rectMode(CORNER);
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rect(1, 1, width-2, height-2);
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ellipse(width/2, height/2, height-4, height-4);
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@ -12,6 +12,7 @@
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// TILES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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/* TODO:
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- different zooms (random?)
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@ -24,8 +25,10 @@
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*/
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||||
void tiles( boolean render, // should we render or not?
|
||||
color bgfill, // backgorund color
|
||||
color tilecolor, // tile color
|
||||
int tilesBgHue, int tilesBgSat, int tilesBgBri,
|
||||
int tilesHue, int tilesSat, int tilesBri,
|
||||
//color bgfill, // backgorund color
|
||||
//!!color tilecolor, // tile color
|
||||
int huedist, // tile color distance for interpolation
|
||||
int blendMode, // blending mode of tiles
|
||||
int numx, // number of tiles on X
|
||||
|
@ -38,18 +41,34 @@ void tiles( boolean render, // should we render or not?
|
|||
{
|
||||
if (render) {
|
||||
|
||||
colorMode(HSB, 360, 100, 100, 100);
|
||||
colorMode(HSB, 127, 127, 127, 127);
|
||||
blendMode(BLEND);
|
||||
color bgfill = color(tilesBgHue, tilesBgSat, tilesBgBri);
|
||||
color tilecolor = color(tilesHue, tilesSat, tilesBri);
|
||||
|
||||
fill(bgfill);
|
||||
noStroke();
|
||||
rect(0, 0, width, height);
|
||||
switchBlendMode(blendMode); // blendMode function using integers
|
||||
|
||||
texBank = min(texBank, imgPool.length - 1);
|
||||
texNum = min(texNum, imgPool[texBank].length - 1);
|
||||
|
||||
// for (int i = 0; i < imgPool.length; i++) {
|
||||
// if (texBank == i) {
|
||||
|
||||
// }
|
||||
// }
|
||||
|
||||
|
||||
|
||||
texSpeedX *= 0.01;
|
||||
texSpeedY *= 0.01;
|
||||
texX += sq(texSpeedX);
|
||||
texY += sq(texSpeedY);
|
||||
|
||||
numx = max(1, numx);
|
||||
numy = max(1, numy);
|
||||
float numxfact = 1 / float(numx);
|
||||
float numyfact = 1 / float(numy);
|
||||
float aspectRatio = (height / float(numy)) / (width / float(numx));
|
||||
|
|
|
@ -31,11 +31,11 @@ w = Window.new( name: "Interface Fractures III",
|
|||
bounds: Rect(0, 2, ~screenWidth, ~screenHeight),
|
||||
//bounds: w.availableBounds,
|
||||
resizable: true,
|
||||
border: false,
|
||||
border: true,
|
||||
server: s,
|
||||
scroll: true
|
||||
).front;
|
||||
w.fullScreen;
|
||||
//w.fullScreen;
|
||||
postln("~~~ Created window ..." + w.bounds);
|
||||
w.background_(Color.gray(0.2));
|
||||
|
||||
|
|
|
@ -39,6 +39,18 @@
|
|||
);
|
||||
})
|
||||
.minHeight_(70).minWidth_(70),
|
||||
nil,
|
||||
|
||||
Button().minHeight_(70).minWidth_(70)
|
||||
.states_([ ["draw Spectrum"], ["draw Spectrum", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, { postln("~~~ draw Spectrum on!");
|
||||
~zarquOsc.sendMsg("/sc", "drawSpectrumToggle", 1); },
|
||||
1, { postln("~~~ draw Spectrum off!");
|
||||
~zarquOsc.sendMsg("/sc", "drawSpectrumToggle", 0); }
|
||||
);
|
||||
}),
|
||||
|
||||
Button().minHeight_(70).minWidth_(70)
|
||||
.states_([ ["Test pattern"], ["Test pattern", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
|
|
|
@ -115,7 +115,7 @@ postln("~~~ function ~procLinesFunc ...");
|
|||
|
||||
};
|
||||
|
||||
// process lines, store to a List
|
||||
// evaluate: process lines, store to a List
|
||||
postln("~~~ process lines, store to a list: ~siLinesData, sort ...");
|
||||
~siLinesData = ~procLinesFunc.value;
|
||||
|
||||
|
@ -179,6 +179,12 @@ postln("~~~ function ~viewLinesFunc ...");
|
|||
swin.refresh;
|
||||
swin.front;
|
||||
}; // end of viewLines function
|
||||
// this could be bound to a button,
|
||||
// or ideally expanded to an animated timeline
|
||||
// and included in main window...:
|
||||
|
||||
// evaluate: show a window/view with lines - score
|
||||
// ~viewLinesFunc.value;
|
||||
|
||||
|
||||
|
||||
|
@ -186,8 +192,6 @@ postln("~~~ function ~viewLinesFunc ...");
|
|||
|
||||
|
||||
|
||||
(
|
||||
|
||||
~postLines = { // print data in post window, NICELY!
|
||||
|
||||
// display table of all data to post window
|
||||
|
@ -195,49 +199,61 @@ postln("~~~ function ~viewLinesFunc ...");
|
|||
var minutes = (item[0]/60).asInt;
|
||||
var seconds = (item[0]%60).asInt;
|
||||
|
||||
if (item[3].asInt > 99, {
|
||||
if (item[3].asInt > 199, {
|
||||
|
||||
// post("[");
|
||||
// post(i.asString.padLeft(3));
|
||||
// post("] ");
|
||||
|
||||
post(item[1]);
|
||||
post(" ");
|
||||
|
||||
post(item[3].asString.padLeft(4));
|
||||
post(" ");
|
||||
|
||||
// time
|
||||
if (minutes < 10, { minutes = "0" ++ minutes.asString;});
|
||||
post(minutes);
|
||||
post(":");
|
||||
if (seconds < 10, { seconds = "0" ++ seconds.asString; });
|
||||
post(seconds);
|
||||
//post(i);
|
||||
post(" ");
|
||||
|
||||
// wavelength
|
||||
post(item[2]);
|
||||
post("Å ");
|
||||
|
||||
|
||||
// layer
|
||||
post(item[1]);
|
||||
post(" ");
|
||||
|
||||
// intensity
|
||||
post(item[3].asString.padLeft(4));
|
||||
post(" ");
|
||||
|
||||
|
||||
|
||||
// frequency
|
||||
post(item[4].asString.padLeft(5));
|
||||
post("Hz ");
|
||||
post(item[5].asString.padLeft(5));
|
||||
post("Hz ");
|
||||
|
||||
// midi/tone
|
||||
post(item[6].asString.padLeft(5)); // midi1
|
||||
post(" ");
|
||||
post(item[7].asString.padLeft(5)); // midi2
|
||||
post(" | ");
|
||||
|
||||
// RGB
|
||||
post(item[8].asString.padLeft(3));
|
||||
post(" ");
|
||||
post(item[9].asString.padLeft(3));
|
||||
post(" ");
|
||||
post(item[10].asString.padLeft(3));
|
||||
post(" | ");
|
||||
post(item[11].asString.padLeft(3));
|
||||
post(" ");
|
||||
post(item[12].asString.padLeft(3));
|
||||
post(" ");
|
||||
post(item[13].asString.padLeft(3));
|
||||
|
||||
// HSV/B
|
||||
// post(" | ");
|
||||
// post(item[11].asString.padLeft(3));
|
||||
// post(" ");
|
||||
// post(item[12].asString.padLeft(3));
|
||||
// post(" ");
|
||||
// post(item[13].asString.padLeft(3));
|
||||
post(" | ");
|
||||
post(item[14] //.asString.padLeft(3)
|
||||
);
|
||||
|
@ -257,20 +273,12 @@ postln("~~~ function ~viewLinesFunc ...");
|
|||
|
||||
};
|
||||
|
||||
|
||||
~postLines.value;
|
||||
|
||||
)
|
||||
// evaluate function
|
||||
//~postLines.value;
|
||||
|
||||
|
||||
|
||||
|
||||
// this could be bound to a button,
|
||||
// or ideally expanded to an animated timeline
|
||||
// and included in main window...:
|
||||
// show a window/view with lines - score
|
||||
// ~viewLinesFunc.value;
|
||||
|
||||
|
||||
|
||||
|
||||
|
@ -309,7 +317,7 @@ SynthDef(\siliconSynth, { |freq = 440, amp = 0.2, attack = 1, release = 1|
|
|||
; // -------------------------------------------------------------------------------------------
|
||||
|
||||
sig = sig * env; // envlope the final sound
|
||||
Out.ar(0, sig); // output
|
||||
Out.ar(2, sig); // output
|
||||
postln("\n~~~ adding SynthDef: siliconSynth ...");
|
||||
}).add;
|
||||
// -----------------------------------------------------------------------------
|
||||
|
@ -320,7 +328,7 @@ post(" ");
|
|||
|
||||
~mainTimeline = Routine({
|
||||
|
||||
arg layer = 0;
|
||||
//arg layer = 0;
|
||||
|
||||
var delta, playhead, frequency, amp, step=0,
|
||||
nextdelta, nextplayhead, nextfrequency, nextamp,
|
||||
|
@ -333,7 +341,7 @@ post(" ");
|
|||
while {
|
||||
|
||||
step < siLines.size;
|
||||
layer == siLines[step]
|
||||
//layer == siLines[step]
|
||||
|
||||
} {
|
||||
// exposition
|
||||
|
|
Loading…
Reference in New Issue