final 0.9 beta state

master
Nova deViator 2015-09-24 09:28:56 +02:00
parent e4349b8b67
commit fa5e51d9b1
10 changed files with 173 additions and 312 deletions

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@ -1,258 +0,0 @@
/*
This file is part of "Interface Fractures III - Silicon".
Copyright (c) 2015 Luka Prinčič, All rights reserved.
This program is free software distributed under
GNU General Public Licence. See COPYING for more info.
- - - - - - - - - - - - - - - - - - - - - - - - - - - -
IF3Si.pde
*/
// undecorate window (remove window borders etc) - - - - - - - - - - - - - - -
public void init() { frame.removeNotify(); frame.setUndecorated(true);
frame.addNotify(); super.init(); }
// load libs
import oscP5.*; // Open Sound Control
import netP5.*;
// declarations - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// declare OSC object
OscP5 oscP5;
// IMAGE POOL, a 2D array
PImage[][] imgPool;
// texture (tiles)
float texX = 0;
float texY = 0;
// generate an array of random numbers
int[] rands = new int[500];
IntList randz; // arrayList
// for draw cube
int cubesnum = 20;
PGraphics[] cubes = new PGraphics[cubesnum];
PShader blur;
PGraphics bpass1, bpass2;
// spheres
int ptsW, ptsH;
int numPointsW;
int numPointsH_2pi;
int numPointsH;
float[] coorX;
float[] coorY;
float[] coorZ;
float[] multXZ;
PGraphics sphere;
// tiles
int tilesOverlap;
// testPicture
boolean testPictureToggle = false;
PFont testFont;
// testPattern
boolean testPatternToggle = false;
// fps
PFont fpsFont;
// siLines
ArrayList<FloatList> siLinesData;
// drawSpectrum
float drawSpectrumAFactor;
int drawSpectrumThreshold;
int drawSpectrumHeight;
int drawSpectrumWidth;
float drawSpectrumAwidth;
///////////////////////////////////////////////////////////////////////////////
void setup() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
float sizefactor = 1; // define the size of the screen, 1 = 1080p
size( int( 1920 * sizefactor ),
int( 1080 * sizefactor ),
P3D ); // renderer
// framerate
frameRate(60);
smooth(32); // 32??
noCursor();
background(0);
println("\n\n~~~ Hello. Starting Interface Fractures III - SILICON." +
" - - - - - - - - - - - - - - - - - - - - - -\n");
// open sound control
oscP5 = new OscP5(this,12000); // listening at port 12000
println("~~~ starting oscP5 ...");
oscP5.plug(this,"ctlin","/ctlin"); // osc from Renoise/Midi (via SC) -> function 'ctlin'
oscP5.plug(this,"scosc","/sc"); // osc from SuperCollider -> function 'scosc'
// get all textures into an image pool
println("\n\n~~~ loading textures into image pool ...\n");
imgPool = getImages("/images/");
// ----------------------------------------------------------------------
println("~~~ getting and processing lines data ...");
//siLinesData = new ArrayList<FloatList>();
siLinesData = getLinesData(); // function, returns an ArrayList
//printArray(siLinesData);
// ----------------------------------------------------------------------
// create an array of random value between -50 and 50
for (int i=0; i < 500; i++) { rands[i] = i-250; }
shuffle(rands);
// drawCube ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `
// an array of PGraphics
for (int i = 0; i < cubesnum; i++) {
cubes[i] = createGraphics(width, height, P3D);
}
blur = loadShader("blur.glsl");
bpass1 = createGraphics(width, height, P3D);
bpass1.smooth();
bpass2 = createGraphics(width, height, P3D);
bpass2.smooth();
randz = new IntList(width);
for (int i=0; i < width; i++) {
randz.set(i, i);
}
randz.shuffle();
//println(randz);
// spheres
ptsW=30;
ptsH=30;
initializeSphere(ptsW, ptsH); // number of vertices around the width and height
sphere = createGraphics(width, height, P3D);
// for testPicture
//String[] fontList = PFont.list();
//printArray(fontList);
testFont = createFont("Oliver's Barney", 50);
// fps
fpsFont = createFont("Ubuntu Mono", 16);
}
//////////////////////////////////////////////////////////////////////////////
void draw() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// clean screen ````````````````````````````````````````````````````|
//blendMode(BLEND);
screenClean(color(0));
// SCENENGINES / / / / / / / / / / / / / / / / / / / / / / / / / / |
// drawSpectrum
drawSpectrum(boolean(1),
siLinesData, // ArrayList<FloatList> 2D data
drawSpectrumThreshold, // threshold 0-1000 (1000 = nothing)
drawSpectrumAFactor, // alpha factor (58 = 1)
drawSpectrumHeight, // line height
drawSpectrumWidth, // line height
drawSpectrumAwidth // alpha->width amp
);
// draw spheress```````````````````````````````````````````````````|
drawSpheres(boolean(0)
);
// draw tiles `````````````````````````````````````````````````````|
tiles(boolean(0), // render on/off
color(0, 0, 0, 80), // background color (HSBA)
color(80, 70, 20, 100), // tile color
20, // tile hue distance
0, // blendMode
6, // number of tiles on X axis
1, // number of tiles on Y axis
2, // texture bank number
0, // texture number/id
10, // texture speed X
1, // texture speed Y
tilesOverlap // overlap. 127 = 300%
);
// draw cubes `````````````````````````````````````````````````````|
drawCube(boolean(0), cubes,
100, height/2, -100,
400, 300, 300,
radians(frameCount), radians(frameCount*0.7), PI/2,
0);
// test pattern```````````````````````````````````````````````````|
testPattern(testPatternToggle, // boolean(0), // on/off
2, 0, // img bank & ID
255, // image alpha
10, // number of horizontal 'lanes'
10, // density
4, // stroke width
255, // stroke alpha
2 // speed
);
// debug `````````````````````````````````````````````````````````|
// draw test picture
testPicture(testPictureToggle);
// frames per second
displayFps(true);
// document
autoSnap(false);
} // --------------------------------------------------------------------------

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@ -18,20 +18,23 @@ void drawSpectrum(boolean render,
float afactor,
int line_height,
int rect_width,
float alpha_width)
float alpha_width,
float saturation)
{
if (render) {
// if((frameCount%60) < 1) { println("width: " + width); }; // DEBUG
//float afactor = float(afactor);
afactor = map(pow(afactor, 5), 0, pow(127, 5), 0, 50 );
line_height = int(map(line_height, 0, 127, 0, height/2));
//line_height = int(map(line_height, 0, 127, 0, height/2));
threshold = int(map(pow(threshold, 3), 0, pow(127, 3), 0, 1000));
line_height = int(map(line_height, 0, 127, 0, height * 0.5));
//if((frameCount%60) < 1) { println("line_height: " + line_height); }; // DEBUG
line_height = int(map(pow(line_height,2), 0, pow(127,2), 0, height));
rect_width = int(map(rect_width, 0, 127, 1, 400));
alpha_width = map(alpha_width, 0, 127, 0, 0.1);
alpha_width = map(alpha_width, 0, 127, 0, 0.1);
saturation = map(saturation, 0, 127, 0, 255);
// DEBUG:
// if((frameCount%60) < 1) { println("width: " + width); }; // DEBUG
//if((frameCount%60) < 1) { println("line_height: " + line_height); }; // DEBUG
for (int i = 0; i < siLinesData.size(); i++) {
if (siLinesData.get(i).get(1) > threshold) {
@ -41,12 +44,18 @@ void drawSpectrum(boolean render,
float green = siLinesData.get(i).get(3);
float blue = siLinesData.get(i).get(4);
float alpha = map(intensity, 0, 1000, 0, 255) * afactor;
colorMode(RGB);
color line_c = color(red, green, blue, alpha);
colorMode(HSB);
float hue = hue(line_c);
float brightness = brightness(line_c);
line_c = color(hue, saturation, brightness, alpha);
fill(line_c); noStroke();
rectMode(CENTER);
rect(map(wavelength, 3950, 6741, 1, width), height / 2, rect_width + (alpha * alpha_width), line_height/2 );
rect(map(wavelength, 3950, 6741, 1, width), height / 2, rect_width + (alpha * alpha_width), line_height );
// stroke(line_c);

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@ -25,8 +25,32 @@ void shuffle(int[] a)
}
}
void screenClean(color c) { // -----------------------------------------
// if screenClean is supposed to "clean" the screen
// alpha should always be to the max
void screenClean(float hue,
float saturation,
float brightness,
float alpha,
float flickrAmount,
float flickrSpeed)
{
hue = map(hue, 0, 127, 0, 255);
saturation = map(saturation, 0, 127, 0, 255);
brightness = map(brightness, 0, 127, 0, 255);
alpha = map(alpha, 0, 127, 0, 255);
flickrAmount = map(flickrAmount, 0, 127, 0, 1);
flickrSpeed = map(flickrSpeed, 0, 127, 1, 120);
if ((frameCount % int(flickrSpeed)) == 0) {
brightness = brightness * flickrAmount;
}
//println(frameCount + " " + flickrSpeed + " " + (frameCount % flickrSpeed));
colorMode(HSB);
color c = color(hue, saturation, brightness, alpha);
// flickr? frameCount % var, amount towards black
fill(c);
noStroke();
rectMode(CORNER);
@ -42,9 +66,10 @@ void displayFps(boolean render) { // -----------------------------------
fill(255);
textFont(fpsFont);
textSize(16);
text(int(frameRate)+"fps", width-60, 20, 5);}
text(round(frameRate) + "fps", width-60, 20, 5);}
}
void autoSnap(boolean render) { // -------------------------------------
if (render) {
// auto-save snapshots

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@ -11,25 +11,31 @@
// loads all images into an array - - - - - - - - - - - - - - - - - - - - - - - - -
PImage[][] getImages(String folder) {
//ArrayList<ArrayList> getImages(String folder) {
PImage[][] imgPool; // declare 2D array imgPool
//ArrayList<ArrayList> imgPool;
File dir = new File(dataPath(sketchPath + folder)); // first folder
String[] dirlist = dir.list(); // an array of folders (strings)
dirlist = sort(dirlist); //
imgPool = new PImage[dirlist.length][10]; // create 2d array imgPool
//imgPool = new ArrayList<ArrayList>();
imgPool = new PImage[dirlist.length][100]; // create 2d array imgPool
for (int i = 0; i < dirlist.length; i++) {
String fulldir = dataPath(sketchPath + folder + dirlist[i]) + "/";
File dir2 = new File(fulldir);
String[] filelist = dir2.list(); // an array of image names
filelist = sort(filelist);
println("\n~~~ BANK no." + i + ": " + dirlist[i]);
if (filelist.length != 0) {
imgPool[i] = (PImage[]) expand(imgPool[i], filelist.length);
// geez: ^^^^^^^^^^ !!!!!
for (int j = 0; j < filelist.length; j++) {
println("imgPool[" + i + "][" + j + "]: " + fulldir + filelist[j]);
println(" imgPool[" + i + "][" + j + "]: " + dirlist[i] + " " + filelist[j]);
imgPool[i][j] = loadImage(fulldir + filelist[j]);
}
@ -38,6 +44,8 @@ PImage[][] getImages(String folder) {
}
}
println("\n~~~ Done loading images.\n");
return imgPool;
}

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@ -16,12 +16,46 @@ void ctlin(int cc, int val) { // midi control values, from Renoise (via SC)
// println("### OSC: /ctlin cc:" + cc + " value:" + val);
// patchbay
if (cc == 2) { tilesOverlap = val; }
if (cc == 3) { screenCleanHue = val; }
if (cc == 4) { screenCleanSaturation = val; }
if (cc == 5) { screenCleanBrightness = val; }
if (cc == 6) { screenCleanAlpha = val; }
if (cc == 7) { screenCleanFlickrAmount = val; }
if (cc == 8) { screenCleanFlickrSpeed = val; }
if (cc == 9) {
if (val == 0) { drawSpectrumToggle = true; }
if (val == 1) { drawSpectrumToggle = false; }
if (val == 2) { drawTilesToggle = true; }
if (val == 3) { drawTilesToggle = false; }
}
if (cc == 10) { drawSpectrumAFactor = val; }
if (cc == 11) { drawSpectrumThreshold = val; }
if (cc == 12) { drawSpectrumHeight = val; }
if (cc == 13) { drawSpectrumWidth = val; }
if (cc == 14) { drawSpectrumAwidth = val; }
if (cc == 15) { drawSpectrumSaturation = val; }
if (cc == 16) { tilesBgHue = val; }
if (cc == 17) { tilesBgSat = val; }
if (cc == 18) { tilesBgBri = val; }
if (cc == 19) { tilesHue = val; }
if (cc == 20) { tilesSat = val; }
if (cc == 21) { tilesBri = val; }
if (cc == 22) { tilesNumX = val; }
if (cc == 23) { tilesNumY = val; }
if (cc == 24) { tilesTexBank = val; }
if (cc == 25) { tilesTexId = val; }
if (cc == 26) { tilesTexSpeedX = val; }
if (cc == 27) { tilesTexSpeedY = val; }
if (cc == 28) { tilesOverlap = val; }
//if (cc == 30) {}
}
@ -33,8 +67,10 @@ void scosc(String mount, int val) { // stuff coming directly from SuperCollider
// println("### OSC: /sc mount:" + mount + " value:" + val);
// patchbay
if (mount.equals("testPatternToggle")) { testPatternToggle = boolean(val); }
if (mount.equals("testPictureToggle")) { testPictureToggle = boolean(val); }
if (mount.equals("testPatternToggle")) { testPatternToggle = boolean(val); println("~~~ testPatternToggle: " + val);}
if (mount.equals("testPictureToggle")) { testPictureToggle = boolean(val); println("~~~ testPictureToggle: " + val);}
if (mount.equals("drawSpectrumToggle")) { drawSpectrumToggle = boolean(val); println("~~~ drawSpectrumToggle: " + val);}
if (mount.equals("drawTilesToggle")) { drawTilesToggle = boolean(val); println("~~~ drawTilesToggle: " + val);}
} // - - - - - - - - - - - - - - - - - - - -

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@ -12,11 +12,13 @@
void testPicture(boolean render) {
if (render) {
blendMode(BLEND);
fill(127);
stroke(255);
strokeWeight(1);
strokeWeight(4);
rectMode(CORNER);
rect(1, 1, width-2, height-2);
ellipse(width/2, height/2, height-4, height-4);

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@ -12,6 +12,7 @@
// TILES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/* TODO:
- different zooms (random?)
@ -24,8 +25,10 @@
*/
void tiles( boolean render, // should we render or not?
color bgfill, // backgorund color
color tilecolor, // tile color
int tilesBgHue, int tilesBgSat, int tilesBgBri,
int tilesHue, int tilesSat, int tilesBri,
//color bgfill, // backgorund color
//!!color tilecolor, // tile color
int huedist, // tile color distance for interpolation
int blendMode, // blending mode of tiles
int numx, // number of tiles on X
@ -38,18 +41,34 @@ void tiles( boolean render, // should we render or not?
{
if (render) {
colorMode(HSB, 360, 100, 100, 100);
colorMode(HSB, 127, 127, 127, 127);
blendMode(BLEND);
color bgfill = color(tilesBgHue, tilesBgSat, tilesBgBri);
color tilecolor = color(tilesHue, tilesSat, tilesBri);
fill(bgfill);
noStroke();
rect(0, 0, width, height);
switchBlendMode(blendMode); // blendMode function using integers
texBank = min(texBank, imgPool.length - 1);
texNum = min(texNum, imgPool[texBank].length - 1);
// for (int i = 0; i < imgPool.length; i++) {
// if (texBank == i) {
// }
// }
texSpeedX *= 0.01;
texSpeedY *= 0.01;
texX += sq(texSpeedX);
texY += sq(texSpeedY);
numx = max(1, numx);
numy = max(1, numy);
float numxfact = 1 / float(numx);
float numyfact = 1 / float(numy);
float aspectRatio = (height / float(numy)) / (width / float(numx));

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@ -31,11 +31,11 @@ w = Window.new( name: "Interface Fractures III",
bounds: Rect(0, 2, ~screenWidth, ~screenHeight),
//bounds: w.availableBounds,
resizable: true,
border: false,
border: true,
server: s,
scroll: true
).front;
w.fullScreen;
//w.fullScreen;
postln("~~~ Created window ..." + w.bounds);
w.background_(Color.gray(0.2));

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@ -39,6 +39,18 @@
);
})
.minHeight_(70).minWidth_(70),
nil,
Button().minHeight_(70).minWidth_(70)
.states_([ ["draw Spectrum"], ["draw Spectrum", Color.gray(0.2), Color.grey(0.8)] ])
.mouseDownAction_({ | state |
switch(state.value,
0, { postln("~~~ draw Spectrum on!");
~zarquOsc.sendMsg("/sc", "drawSpectrumToggle", 1); },
1, { postln("~~~ draw Spectrum off!");
~zarquOsc.sendMsg("/sc", "drawSpectrumToggle", 0); }
);
}),
Button().minHeight_(70).minWidth_(70)
.states_([ ["Test pattern"], ["Test pattern", Color.gray(0.2), Color.grey(0.8)] ])

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@ -115,7 +115,7 @@ postln("~~~ function ~procLinesFunc ...");
};
// process lines, store to a List
// evaluate: process lines, store to a List
postln("~~~ process lines, store to a list: ~siLinesData, sort ...");
~siLinesData = ~procLinesFunc.value;
@ -179,14 +179,18 @@ postln("~~~ function ~viewLinesFunc ...");
swin.refresh;
swin.front;
}; // end of viewLines function
// this could be bound to a button,
// or ideally expanded to an animated timeline
// and included in main window...:
// evaluate: show a window/view with lines - score
// ~viewLinesFunc.value;
(
~postLines = { // print data in post window, NICELY!
@ -195,49 +199,61 @@ postln("~~~ function ~viewLinesFunc ...");
var minutes = (item[0]/60).asInt;
var seconds = (item[0]%60).asInt;
if (item[3].asInt > 99, {
if (item[3].asInt > 199, {
// post("[");
// post(i.asString.padLeft(3));
// post("] ");
post(item[1]);
post(" ");
post(item[3].asString.padLeft(4));
post(" ");
// time
if (minutes < 10, { minutes = "0" ++ minutes.asString;});
post(minutes);
post(":");
if (seconds < 10, { seconds = "0" ++ seconds.asString; });
post(seconds);
//post(i);
post(" ");
// wavelength
post(item[2]);
post("Å ");
// layer
post(item[1]);
post(" ");
// intensity
post(item[3].asString.padLeft(4));
post(" ");
// frequency
post(item[4].asString.padLeft(5));
post("Hz ");
post(item[5].asString.padLeft(5));
post("Hz ");
// midi/tone
post(item[6].asString.padLeft(5)); // midi1
post(" ");
post(item[7].asString.padLeft(5)); // midi2
post(" | ");
// RGB
post(item[8].asString.padLeft(3));
post(" ");
post(item[9].asString.padLeft(3));
post(" ");
post(item[10].asString.padLeft(3));
post(" | ");
post(item[11].asString.padLeft(3));
post(" ");
post(item[12].asString.padLeft(3));
post(" ");
post(item[13].asString.padLeft(3));
// HSV/B
// post(" | ");
// post(item[11].asString.padLeft(3));
// post(" ");
// post(item[12].asString.padLeft(3));
// post(" ");
// post(item[13].asString.padLeft(3));
post(" | ");
post(item[14] //.asString.padLeft(3)
);
@ -257,20 +273,12 @@ postln("~~~ function ~viewLinesFunc ...");
};
~postLines.value;
)
// evaluate function
//~postLines.value;
// this could be bound to a button,
// or ideally expanded to an animated timeline
// and included in main window...:
// show a window/view with lines - score
// ~viewLinesFunc.value;
@ -309,7 +317,7 @@ SynthDef(\siliconSynth, { |freq = 440, amp = 0.2, attack = 1, release = 1|
; // -------------------------------------------------------------------------------------------
sig = sig * env; // envlope the final sound
Out.ar(0, sig); // output
Out.ar(2, sig); // output
postln("\n~~~ adding SynthDef: siliconSynth ...");
}).add;
// -----------------------------------------------------------------------------
@ -320,7 +328,7 @@ post(" ");
~mainTimeline = Routine({
arg layer = 0;
//arg layer = 0;
var delta, playhead, frequency, amp, step=0,
nextdelta, nextplayhead, nextfrequency, nextamp,
@ -333,7 +341,7 @@ post(" ");
while {
step < siLines.size;
layer == siLines[step]
//layer == siLines[step]
} {
// exposition