init commit
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Interface Fractures III - SILICON
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(c) nova@deviator.si
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IF3Si.pde
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*/
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// undecorate window (remove window borders etc) - - - - - - - - - - - - - - -
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public void init() { frame.removeNotify(); frame.setUndecorated(true);
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frame.addNotify(); super.init(); }
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// load libs
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import oscP5.*; // Open Sound Control
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import netP5.*;
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// declarations - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// declare OSC object
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OscP5 oscP5;
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// IMAGE POOL, a 2D array
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PImage[][] imgPool;
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// texture (tiles)
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float texX = 0;
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float texY = 0;
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// generate an array of random numbers
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int[] rands = new int[500];
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IntList randz; // arrayList
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// for draw cube
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int cubesnum = 20;
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PGraphics[] cubes = new PGraphics[cubesnum];
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PShader blur;
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PGraphics bpass1, bpass2;
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// spheres
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int ptsW, ptsH;
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int numPointsW;
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int numPointsH_2pi;
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int numPointsH;
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float[] coorX;
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float[] coorY;
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float[] coorZ;
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float[] multXZ;
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PGraphics sphere;
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void setup() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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float sizefactor = 1; // define the size of the screen, 1 = 1080p
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size( int( 1920 * sizefactor ),
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int( 1080 * sizefactor ),
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P3D ); // renderer
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// framerate
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frameRate(60);
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smooth(32); // 32??
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noCursor();
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background(10);
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println("\n\n~~~ Hello. Starting Interface Fractures III - SILICON." +
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" - - - - - - - - - - - - - - - - - - - - - -\n");
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// start oscP5, listening for incoming messages at port 12000
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println("~~~ starting oscP5 ...");
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oscP5 = new OscP5(this,12000);
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oscP5.plug(this,"ctlin","/ctlin"); // to be converted for PD OSC input
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// get all textures into an image pool
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println("\n\n~~~ loading textures into image pool ...\n");
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imgPool = getImages("/images/");
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// create an array of random value between -50 and 50
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for (int i=0; i < 500; i++) { rands[i] = i-250; }
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shuffle(rands);
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// drawCube ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `
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// an array of PGraphics
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for (int i = 0; i < cubesnum; i++) {
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cubes[i] = createGraphics(width, height, P3D);
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}
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blur = loadShader("blur.glsl");
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bpass1 = createGraphics(width, height, P3D);
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bpass1.smooth();
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bpass2 = createGraphics(width, height, P3D);
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bpass2.smooth();
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randz = new IntList(width);
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for (int i=0; i < width; i++) {
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randz.set(i, i);
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}
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randz.shuffle();
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//println(randz);
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// spheres
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ptsW=30;
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ptsH=30;
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initializeSphere(ptsW, ptsH); // number of vertices around the width and height
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sphere = createGraphics(width, height, P3D);
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}
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void draw() { // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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// clean screen ````````````````````````````````````````````````````|
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/*
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blendMode(BLEND);
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screenClean(color(50));
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// SPHERES -----------------------------------------------------------
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//offscreen render spheres
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sphere.beginDraw();
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sphere.blendMode(BLEND);
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sphere.rect(0, 0, width, height);
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sphere.blendMode(DARKEST);
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sphere.noStroke();
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sphere.pushMatrix();
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sphere.translate(width/2+(width/8), height/2, 580);
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sphere.rotateX(radians(float(frameCount) * 0.1));
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sphere.rotateY(radians(float(frameCount) * 0.23));
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sphere.rotateZ(radians(float(frameCount) * 0.2));
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textureSphere(sphere, 400, 400, 400, imgPool[3][1]);
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sphere.popMatrix();
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sphere.pushMatrix();
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sphere.translate(width/2+(width/8), height/2, 580);
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sphere.rotateX(radians(float(frameCount) * 0.2));
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sphere.rotateY(radians(float(frameCount) * 0.13));
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sphere.rotateZ(radians(float(frameCount) * 0.01));
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textureSphere(sphere, 390, 390, 390, imgPool[3][1]);
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sphere.popMatrix();
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sphere.endDraw();
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// tint(0);
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// image(sphere, 0, 0);
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textureWrap(REPEAT);
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//textureMode(NORMAL);
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pushMatrix();
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//tint(255);
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translate(width/2, height/2); // center coordinate system
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translate(((frameCount*1) % width) - width/2,0);
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//stroke(0,50);
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//strokeWeight(1);
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noStroke();
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float quadW = 500;
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float quadH = height;
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float v1x = 0; // sin(radians(frameCount))*250+400;
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pushMatrix() ;
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//rotate(PI/PI);
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beginShape(QUADS);
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texture(sphere);
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vertex(-quadW/2, -quadH/2, 0, 0);
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vertex( quadW/2, -quadH/2, quadW, 0);
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vertex( quadW/2, quadH/2, quadW, quadH);
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vertex(-quadW/2, quadH/2, 0, quadH);
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endShape();
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popMatrix();
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popMatrix();
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*/
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// --------------------------------------------------------------------------
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// SCENENGINES
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// draw tiles `````````````````````````````````````````````````````|
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tiles(boolean(1), // render on/off
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color(0, 0, 0, 80), // background color (HSBA)
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color(80, 70, 20, 100), // tile color
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20, // tile hue distance
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0, // blendMode
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6, // number of tiles on X axis
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1, // number of tiles on Y axis
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2, // texture bank number
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0, // texture number/id
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10, // texture speed X
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1, // texture speed Y
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64 // overlap. 127 = 300%
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);
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// draw cubes `````````````````````````````````````````````````````|
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drawCube(boolean(0), cubes,
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100, height/2, -100,
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400, 300, 300,
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radians(frameCount), radians(frameCount*0.7), PI/2,
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0);
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// test pattern```````````````````````````````````````````````````|
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testPattern(boolean(0), // on/off
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2, 0, // img bank & ID
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255, // image alpha
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10, // number of horizontal 'lanes'
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10, // density
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4, // stroke width
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255, // stroke alpha
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2 // speed
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);
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// debug `````````````````````````````````````````````````````````|
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// draw test picture
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testPicture(boolean(0));
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// frames per second
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displayFps(true);
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// document
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autoSnap(false);
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} // --------------------------------------------------------------------------
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// Adapted from:
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// http://callumhay.blogspot.com/2010/09/gaussian-blur-shader-glsl.html
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#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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#define PROCESSING_TEXTURE_SHADER
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uniform sampler2D texture;
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// The inverse of the texture dimensions along X and Y
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uniform vec2 texOffset;
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varying vec4 vertColor;
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varying vec4 vertTexCoord;
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uniform int blurSize;
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uniform int horizontalPass; // 0 or 1 to indicate vertical or horizontal pass
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uniform float sigma; // The sigma value for the gaussian function: higher value means more blur
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// A good value for 9x9 is around 3 to 5
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// A good value for 7x7 is around 2.5 to 4
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// A good value for 5x5 is around 2 to 3.5
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// ... play around with this based on what you need :)
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const float pi = 3.14159265;
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void main() {
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float numBlurPixelsPerSide = float(blurSize / 2);
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vec2 blurMultiplyVec = 0 < horizontalPass ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
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// Incremental Gaussian Coefficent Calculation (See GPU Gems 3 pp. 877 - 889)
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vec3 incrementalGaussian;
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incrementalGaussian.x = 1.0 / (sqrt(2.0 * pi) * sigma);
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incrementalGaussian.y = exp(-0.5 / (sigma * sigma));
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incrementalGaussian.z = incrementalGaussian.y * incrementalGaussian.y;
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vec4 avgValue = vec4(0.0, 0.0, 0.0, 0.0);
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float coefficientSum = 0.0;
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// Take the central sample first...
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avgValue += texture2D(texture, vertTexCoord.st) * incrementalGaussian.x;
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coefficientSum += incrementalGaussian.x;
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incrementalGaussian.xy *= incrementalGaussian.yz;
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// Go through the remaining 8 vertical samples (4 on each side of the center)
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for (float i = 1.0; i <= numBlurPixelsPerSide; i++) {
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avgValue += texture2D(texture, vertTexCoord.st - i * texOffset *
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blurMultiplyVec) * incrementalGaussian.x;
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avgValue += texture2D(texture, vertTexCoord.st + i * texOffset *
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blurMultiplyVec) * incrementalGaussian.x;
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coefficientSum += 2.0 * incrementalGaussian.x;
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incrementalGaussian.xy *= incrementalGaussian.yz;
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}
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gl_FragColor = avgValue / coefficientSum;
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}
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@ -0,0 +1,456 @@
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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Interface Fractures III - SILICON
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(c) nova@deviator.si
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functions.pde
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*/
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// loads all images into an array - - - - - - - - - - - - - - - - - - - - - - - - -
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PImage[][] getImages(String folder) {
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PImage[][] imgPool; // declare 2D array imgPool
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File dir = new File(dataPath(sketchPath + folder)); // first folder
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String[] dirlist = dir.list(); // an array of folders (strings)
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dirlist = sort(dirlist); //
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imgPool = new PImage[dirlist.length][10]; // create 2d array imgPool
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for (int i = 0; i < dirlist.length; i++) {
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String fulldir = dataPath(sketchPath + folder + dirlist[i]) + "/";
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File dir2 = new File(fulldir);
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String[] filelist = dir2.list(); // an array of image names
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filelist = sort(filelist);
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if (filelist.length != 0) {
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for (int j = 0; j < filelist.length; j++) {
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println("imgPool[" + i + "][" + j + "]: " + fulldir + filelist[j]);
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imgPool[i][j] = loadImage(fulldir + filelist[j]);
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}
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} else {
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println("No files in this folder: " + fulldir);
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}
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}
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return imgPool;
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}
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// function to shuffle an array of integers - - - - - - - - - - - - - - - - - - - - -
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void shuffle(int[] a)
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{
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int temp, pick;
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for(int i=0; i<a.length; i++)
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{
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temp = a[i];
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pick = (int)random(a.length);
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a[i] = a[pick];
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a[pick] = temp;
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}
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}
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void switchBlendMode(int blendMode) // - - - - - - - - - - - - - - - - - - - - - - -
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{
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switch(blendMode) {
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case 0:
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blendMode(ADD); // additive blending with white clip: C = min(A*factor + B, 255)
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break;
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case 1:
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blendMode(SUBTRACT); // subtractive blend w/ black clip: C = max(B - A*factor, 0)
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break;
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case 2:
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blendMode(LIGHTEST); // only the lightest colour succeeds: C = max(A*factor, B)
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break;
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case 3:
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blendMode(DARKEST); // only the darkest colour succeeds: C = min(A*factor, B)
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break;
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case 4:
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blendMode(SCREEN); // opposite multiply, uses inverse values of the colors.
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break;
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case 5:
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blendMode(MULTIPLY); // multiply the colors, result will always be darker.
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break;
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case 6:
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blendMode(EXCLUSION); // similar to DIFFERENCE, but less extreme.
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break;
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case 7:
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blendMode(REPLACE); // pixels entirely replace others + don't utilize alpha values
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break;
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default:
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blendMode(BLEND); // linear interp. of colours: C = A*factor + B. Default.
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break;
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} // DIFFERENCE: subtract colors from underlying image. NOT SUPPORTED BY P3D!! */
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}
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// TILES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
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/* TODO:
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- different zooms (random?)
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- better rotation
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- multiple instances of the same thing - with
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different texture & some parameters + parameterize
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- zoom variations
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- ?amount of speed variations accross tiles
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*/
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void tiles( boolean render, // should we render or not?
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color bgfill, // backgorund color
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color tilecolor, // tile color
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int huedist, // tile color distance for interpolation
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int blendMode, // blending mode of tiles
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int numx, // number of tiles on X
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int numy, // number of tiles on Y
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int texBank,
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int texNum,
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float texSpeedX,
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float texSpeedY,
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float overlap )
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{
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||||
if (render) {
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colorMode(HSB, 360, 100, 100, 100);
|
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blendMode(BLEND);
|
||||
fill(bgfill);
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noStroke();
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rect(0, 0, width, height);
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switchBlendMode(blendMode); // blendMode function using integers
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||||
|
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texSpeedX *= 0.01;
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texSpeedY *= 0.01;
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texX += sq(texSpeedX);
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texY += sq(texSpeedY);
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float numxfact = 1 / float(numx);
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float numyfact = 1 / float(numy);
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float aspectRatio = (height / float(numy)) / (width / float(numx));
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float offsetPerc = overlap * (300/127);
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float uniZoom = numxfact * (float(width)/1024);
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float offsetX = width * numxfact * offsetPerc * 0.01;
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float offsetY = height * numyfact * offsetPerc * 0.01;
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float texoffsetX = 1 + 0.01 * offsetPerc ;
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float texoffsetY = texoffsetX;
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float huefactor = float(huedist) / (numx * numy);
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||||
|
||||
for (int nx=0; nx < numx; nx++) {
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||||
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for (int ny=0; ny < numy; ny++) {
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int tileID = nx * numy + ny;
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float randX = rands[ (tileID % rands.length) ] * 0.01;
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||||
float randY = rands[ ((tileID + 50) % rands.length) ] * 0.01;
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float newhue = hue(tilecolor) + huefactor * tileID;
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tint(newhue, saturation(tilecolor), brightness(tilecolor), alpha(tilecolor));
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textureWrap(REPEAT);
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textureMode(NORMAL);
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||||
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beginShape();
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||||
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||||
texture(imgPool[texBank][texNum]);
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||||
vertex(width * numxfact * nx - offsetX, height * numyfact * ny - offsetY, 0 + texX * randX, 0 + texY * randY);
|
||||
vertex(width * numxfact * (nx + 1) + offsetX, height * numyfact * ny - offsetY, 1 * uniZoom * texoffsetX + texX * randX, 0 + texY * randY);
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vertex(width * numxfact * (nx + 1) + offsetX, height * numyfact * (ny + 1) + offsetY, 1 * uniZoom * texoffsetX + texX * randX, aspectRatio * uniZoom * texoffsetY + texY * randY);
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vertex(width * numxfact * nx - offsetX, height * numyfact * (ny + 1) + offsetY, 0 + texX * randX, aspectRatio * uniZoom * texoffsetY + texY * randY);
|
||||
|
||||
endShape();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TEST PICTURE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void testPicture(boolean render) {
|
||||
if (render) {
|
||||
|
||||
fill(127);
|
||||
stroke(255);
|
||||
strokeWeight(1);
|
||||
|
||||
rect(1, 1, width-2, height-2);
|
||||
|
||||
ellipse(width/2, height/2, height-4, height-4);
|
||||
|
||||
ellipse(height/4, height/4, height/2-4, height/2-4);
|
||||
ellipse(height/4, 3*height/4, height/2-4, height/2-4);
|
||||
ellipse(width-height/4, height/4, height/2-4, height/2-4);
|
||||
ellipse(width-height/4, 3*height/4, height/2-4, height/2-4);
|
||||
|
||||
line(width/2, 0, width/2, height);
|
||||
line(0, height/2, width, height/2);
|
||||
|
||||
fill(0);
|
||||
textSize(50);
|
||||
textAlign(CENTER,CENTER);
|
||||
|
||||
text("Interface Fractures III", width/2, height/2,4);
|
||||
|
||||
/* more tests:
|
||||
|
||||
- horizontal and vertical block, moving fast!
|
||||
- flicker test, black&white, 60Hz
|
||||
- color and gray stripes of interpolation
|
||||
|
||||
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// DRAW CUBE - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
void drawCube( boolean render, PGraphics cubes[],
|
||||
int posX, int posY, int posZ,
|
||||
int dimW, int dimH, int dimL,
|
||||
float rotX, float rotY, float rotZ,
|
||||
int blurAmount
|
||||
//float xd, float yd
|
||||
)
|
||||
{
|
||||
if (render) {
|
||||
|
||||
blendMode(BLEND);
|
||||
fill(0);
|
||||
rect(0, 0, width, height);
|
||||
//blendMode(LIGHTEST);
|
||||
for (int i=0; i < cubes.length; i++) {
|
||||
|
||||
posX += 100;
|
||||
|
||||
cubes[i].beginDraw();
|
||||
cubes[i].clear();
|
||||
cubes[i].smooth();
|
||||
cubes[i].lights();
|
||||
|
||||
cubes[i].stroke(255);
|
||||
cubes[i].strokeWeight(10);
|
||||
cubes[i].fill(127);
|
||||
//cubes[i].noFill();
|
||||
cubes[i].translate(posX, posY, posZ);
|
||||
cubes[i].rotateX(rotX);
|
||||
cubes[i].rotateY(rotY);
|
||||
cubes[i].rotateZ(rotZ);
|
||||
cubes[i].box(dimW, dimH, dimL);
|
||||
cubes[i].endDraw();
|
||||
|
||||
if (blurAmount != 0) { // this blur chokes graphic processor
|
||||
|
||||
blur.set("blurSize", blurAmount);
|
||||
blur.set("sigma", 9.0f);
|
||||
|
||||
blur.set("horizontalPass", 0);
|
||||
bpass1.beginDraw();
|
||||
bpass1.clear();
|
||||
//bpass1.noLights();
|
||||
bpass1.shader(blur);
|
||||
bpass1.image(cubes[i], 0, 0);
|
||||
bpass1.endDraw();
|
||||
|
||||
blur.set("horizontalPass", 1);
|
||||
cubes[i].beginDraw();
|
||||
cubes[i].clear();
|
||||
//cubes[i].noLights();
|
||||
cubes[i].shader(blur);
|
||||
cubes[i].image(bpass1, 0, 0);
|
||||
cubes[i].endDraw();
|
||||
}
|
||||
|
||||
image(cubes[i], 0, 0);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TEST PATTERN - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
/* TO BE ADDED:
|
||||
- use quads
|
||||
- add textures
|
||||
>- more TO BE EXPANDED / REFINED!!! */
|
||||
|
||||
void testPattern( boolean render,
|
||||
int imgBank, int imgID,
|
||||
int imgAlpha,
|
||||
int ylines,
|
||||
int density,
|
||||
int lwidth,
|
||||
int lalpha,
|
||||
int speed
|
||||
)
|
||||
{
|
||||
if (render) {
|
||||
|
||||
tint(imgAlpha);
|
||||
image(imgPool[imgBank][imgID], 0, 0);
|
||||
|
||||
blendMode(BLEND);
|
||||
|
||||
int yheight = height/ylines;
|
||||
|
||||
for (int y=0; y < ylines; y++) {
|
||||
int yloc = int((y+1)*height/(ylines+1));
|
||||
for (int x=0; x < width; x++) {
|
||||
|
||||
int index = x + (y * (width/ylines));
|
||||
index = index % width;
|
||||
if (randz.get(index) < density * 0.01 * randz.get((index + x + y) % randz.size())) {
|
||||
|
||||
int fx = (x + frameCount); // move!
|
||||
fx = fx * speed * 1 * randz.get((abs(index - x + y) % randz.size())) / randz.size(); // speed!
|
||||
fx %= width; // wrap at the right edge
|
||||
|
||||
color imgC = imgPool[imgBank][imgID].get(fx, yloc);
|
||||
stroke(imgC, lalpha);
|
||||
strokeWeight(1 + map(brightness(imgC), 0, 255, 0, lwidth));
|
||||
|
||||
line(fx, yheight * y + (yheight/30), fx, yheight * (y+1) - (yheight/30));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// SPHERES - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
// A 3D textured sphere with simple rotation control.
|
||||
// thanks to https://processing.org/examples/texturesphere.html
|
||||
// Texture Sphere written by Gillian Ramsay to better display the poles.
|
||||
// Previous version by Mike 'Flux' Chang (and cleaned up by Aaron Koblin).
|
||||
// Original based on code by Toxi.
|
||||
// modified to accomodate offscreen PGraphics
|
||||
|
||||
void initializeSphere(int numPtsW, int numPtsH_2pi) {
|
||||
|
||||
// The number of points around the width and height
|
||||
numPointsW=numPtsW+1;
|
||||
numPointsH_2pi=numPtsH_2pi; // How many actual pts around the sphere (not just from top to bottom)
|
||||
numPointsH=ceil((float)numPointsH_2pi/2)+1; // How many pts from top to bottom (abs(....) b/c of the possibility of an odd numPointsH_2pi)
|
||||
|
||||
coorX=new float[numPointsW]; // All the x-coor in a horizontal circle radius 1
|
||||
coorY=new float[numPointsH]; // All the y-coor in a vertical circle radius 1
|
||||
coorZ=new float[numPointsW]; // All the z-coor in a horizontal circle radius 1
|
||||
multXZ=new float[numPointsH]; // The radius of each horizontal circle (that you will multiply with coorX and coorZ)
|
||||
|
||||
for (int i=0; i<numPointsW ;i++) { // For all the points around the width
|
||||
float thetaW=i*2*PI/(numPointsW-1);
|
||||
coorX[i]=sin(thetaW);
|
||||
coorZ[i]=cos(thetaW);
|
||||
}
|
||||
|
||||
for (int i=0; i<numPointsH; i++) { // For all points from top to bottom
|
||||
if (int(numPointsH_2pi/2) != (float)numPointsH_2pi/2 && i==numPointsH-1) { // If the numPointsH_2pi is odd and it is at the last pt
|
||||
float thetaH=(i-1)*2*PI/(numPointsH_2pi);
|
||||
coorY[i]=cos(PI+thetaH);
|
||||
multXZ[i]=0;
|
||||
}
|
||||
else {
|
||||
//The numPointsH_2pi and 2 below allows there to be a flat bottom if the numPointsH is odd
|
||||
float thetaH=i*2*PI/(numPointsH_2pi);
|
||||
|
||||
//PI+ below makes the top always the point instead of the bottom.
|
||||
coorY[i]=cos(PI+thetaH);
|
||||
multXZ[i]=sin(thetaH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void textureSphere(PGraphics pg, float rx, float ry, float rz, PImage t) {
|
||||
// These are so we can map certain parts of the image on to the shape
|
||||
float changeU=t.width/(float)(numPointsW-1);
|
||||
float changeV=t.height/(float)(numPointsH-1);
|
||||
float u=0; // Width variable for the texture
|
||||
float v=0; // Height variable for the texture
|
||||
|
||||
pg.beginShape(TRIANGLE_STRIP);
|
||||
pg.texture(t);
|
||||
for (int i=0; i<(numPointsH-1); i++) { // For all the rings but top and bottom
|
||||
// Goes into the array here instead of loop to save time
|
||||
float coory=coorY[i];
|
||||
float cooryPlus=coorY[i+1];
|
||||
|
||||
float multxz=multXZ[i];
|
||||
float multxzPlus=multXZ[i+1];
|
||||
|
||||
for (int j=0; j<numPointsW; j++) { // For all the pts in the ring
|
||||
pg.normal(coorX[j]*multxz, coory, coorZ[j]*multxz);
|
||||
pg.vertex(coorX[j]*multxz*rx, coory*ry, coorZ[j]*multxz*rz, u, v);
|
||||
pg.normal(coorX[j]*multxzPlus, cooryPlus, coorZ[j]*multxzPlus);
|
||||
pg.vertex(coorX[j]*multxzPlus*rx, cooryPlus*ry, coorZ[j]*multxzPlus*rz, u, v+changeV);
|
||||
u+=changeU;
|
||||
}
|
||||
v+=changeV;
|
||||
u=0;
|
||||
}
|
||||
pg.endShape();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// TOOLS - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
|
||||
void screenClean(color c) { // -----------------------------------------
|
||||
fill(c);
|
||||
noStroke();
|
||||
rect(0, 0, width, height);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void displayFps(boolean render) { // -----------------------------------
|
||||
if (render){
|
||||
// Display Fps
|
||||
fill(0); noStroke(); rect(width-80, height-30, 80, 30, 4);
|
||||
fill(200); text(int(frameRate)+"fps", width-40, height-10, 5);}
|
||||
}
|
||||
|
||||
void autoSnap(boolean render) { // -------------------------------------
|
||||
// auto-save snapshots
|
||||
if (frameCount == 1000) {
|
||||
saveFrame("../snapshots/"
|
||||
+ year() + nf(month(),2)
|
||||
+ nf(day(),2)
|
||||
+ nf(hour(),2)
|
||||
+ nf(minute(),2)
|
||||
+ nf(second(),2)
|
||||
+ "_.png");
|
||||
}
|
||||
}
|
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
random@trin.5102:1441790855
|
|
@ -0,0 +1,69 @@
|
|||
(/* Interface Fractures III - Silicon
|
||||
|
||||
(c) Luka Prinčič / Nova deViator
|
||||
nova@deviator.si
|
||||
|
||||
SuperCollider main patch
|
||||
|
||||
.______________________ _________.__
|
||||
| \_ _____/\_____ \ / _____/|__|
|
||||
| || __) _(__ < \_____ \ | |
|
||||
| || \ / \/ \| |
|
||||
|___|\___ / /______ /_______ /|__|
|
||||
\/ \/ \/
|
||||
*/
|
||||
// Be nice. Say hi!
|
||||
postln("\n\n
|
||||
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
||||
>>> Hello. Starting Interface Fractures III - SILICON <<<
|
||||
.______________________ _________.__
|
||||
| \\_ _____/\\_____ \\ \/ _____\/|__|
|
||||
| || __) _(__ < \\_____ \\ | |
|
||||
| || \\ / \\/ \\| |
|
||||
|___|\\___ / /______ /_______ /|__|
|
||||
\\/ \\/ \\/
|
||||
|
||||
");
|
||||
|
||||
Server.default.waitForBoot {
|
||||
|
||||
// where are we?
|
||||
var dir = PathName(thisProcess.nowExecutingPath).pathOnly;
|
||||
|
||||
// this might go to separate file at some point... ---------------------|
|
||||
// will load samples for granular synthesis
|
||||
// var dir = PathName(thisProcess.nowExecutingPath).pathOnly; //
|
||||
var granSmp = PathName(dir +/+ "../smp/granul/").files;
|
||||
var granBfr = List();
|
||||
|
||||
postln("\n~~~ Loading samples for granular synthesis ..." );
|
||||
granSmp.do({ |item, i|
|
||||
postln(" " + i + "" + item.folderName +/+ item.fileName);
|
||||
granBfr.add(Buffer.readChannel(s, item.fullPath, channels:[0])); // [0] forces mono!
|
||||
});
|
||||
postln("");
|
||||
// ---------------------------------------------------------------------|
|
||||
|
||||
// what are the files?
|
||||
~files = List[
|
||||
"sdefs.scd", // SynthDef definitions
|
||||
"snd_lines.scd", // converting Si spectra lines to sound
|
||||
"gui_core.scd", // basic general GUI setup
|
||||
"gui_chaos.scd", // chaos tab
|
||||
"gui_granul.scd", //
|
||||
"gui_main.scd"
|
||||
];
|
||||
|
||||
// for each file in list, load/execute it
|
||||
~files.do({|item, i| this.executeFile(dir +/+ item) });
|
||||
|
||||
}
|
||||
)
|
||||
|
||||
|
||||
//s.meter;
|
||||
//s.plotTree;
|
||||
EnvirGui
|
||||
|
||||
|
||||
|
|
@ -0,0 +1,835 @@
|
|||
/*
|
||||
part of: Interface Fractures III - Silicon
|
||||
|
||||
(c) Luka Prinčič / Nova deViator
|
||||
nova@deviator.si
|
||||
|
||||
gui_chaos.scd - takes care of all GUI elements under
|
||||
the chaos tab...
|
||||
|
||||
********************************************************** */
|
||||
|
||||
|
||||
~tab_views[~tab_names.at("chaos")].layout = HLayout();
|
||||
~tab_views[~tab_names.at("chaos")].layout.margins = 0;
|
||||
~tab_views[~tab_names.at("chaos")].layout.add(nil);
|
||||
|
||||
|
||||
// create a view for StandardMap synth ---------------------------------------------------------
|
||||
~standardMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
~standardMapView.background = Color.gray(0.5);
|
||||
~standardMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Standard"],
|
||||
["Standard", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~standard2D = Synth(\StandardMap, [\amp, 0]);},
|
||||
1, {~standard2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,270))
|
||||
.minWidth_(70) .minHeight_(270)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~standard2D.set(\minfreq, minfreq.value);
|
||||
~standard2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
StaticText().string_("k"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 2.8);
|
||||
~standard2D.set(\k, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("x0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 4.9789799812499 * 2);
|
||||
~standard2D.set(\x0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("y0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 5.7473416156381 * 2);
|
||||
if(~standard2D.isPlaying, {
|
||||
~standard2D.set(\x0, val); }
|
||||
);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
nil
|
||||
),
|
||||
|
||||
VLayout( // gains and filters section
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~standard2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~standard2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~standard2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~standard2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~standard2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~standard2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// create a view for GbmanMap synth ---------------------------------------------------------
|
||||
~gbmanMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
|
||||
~gbmanMapView.background = Color.gray(0.5);
|
||||
~gbmanMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Gbman"],
|
||||
["Gbman", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~gbman2D = Synth(\GbmanMap, [\amp, 0]);},
|
||||
1, {~gbman2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,270))
|
||||
.minWidth_(70) .minHeight_(270)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~gbman2D.set(\minfreq, minfreq.value);
|
||||
~gbman2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
|
||||
StaticText().string_("x0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 1.2 * 2);
|
||||
~gbman2D.set(\x0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("y0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 2.1 * 2);
|
||||
~gbman2D.set(\y0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
nil
|
||||
),
|
||||
|
||||
VLayout( // gains and filters section
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~gbman2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~gbman2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~gbman2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~gbman2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~gbman2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~gbman2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
// create a view for HenonMap synth ---------------------------------------------------------
|
||||
~henonMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
|
||||
~henonMapView.background = Color.gray(0.5);
|
||||
~henonMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Henon"],
|
||||
["Henon", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~henon2D = Synth(\HenonMap, [\amp, 0]);},
|
||||
1, {~henon2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,270))
|
||||
.minWidth_(70) .minHeight_(270)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~henon2D.set(\minfreq, minfreq.value);
|
||||
~henon2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
|
||||
StaticText().string_("a"),
|
||||
Knob() .centered_(true) .value_(0.9) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.explin(0.01, 1, 0, 1.42);
|
||||
~henon2D.set(\a, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
nil
|
||||
),
|
||||
|
||||
VLayout( // gains and filters section - - - -
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~henon2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~henon2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~henon2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~henon2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~henon2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~henon2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
// create a view for LatoocarfianMap synth ---------------------------------------------------------
|
||||
~latoocarfianMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
~latoocarfianMapView.background = Color.gray(0.5);
|
||||
~latoocarfianMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Latoocarfian"],
|
||||
["Latoocarfian", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~latoocarfian2D = Synth(\LatoocarfianMap, [\amp, 0]);},
|
||||
1, {~latoocarfian2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,180))
|
||||
.minWidth_(70) .minHeight_(180)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~latoocarfian2D.set(\minfreq, minfreq.value);
|
||||
~latoocarfian2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
StaticText().string_("a"),
|
||||
Knob().centered_(true) .value_(0.5).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg a;
|
||||
a = a.value.linlin(0, 1, 0, 2);
|
||||
~latoocarfian2D.set(\a, a);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("b"),
|
||||
Knob().centered_(true) .value_(0.5) .mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg b;
|
||||
b = b.value.linlin(0, 1, 0, 6);
|
||||
~latoocarfian2D.set(\b, b);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("c"),
|
||||
Knob().centered_(true) .value_(0.5) .mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg c;
|
||||
c = c.value;
|
||||
~latoocarfian2D.set(\c, c);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("d"),
|
||||
Knob().centered_(true) .value_(0.5) .mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg d;
|
||||
d = d.value;
|
||||
~latoocarfian2D.set(\d, d);
|
||||
}),
|
||||
|
||||
|
||||
nil
|
||||
|
||||
),
|
||||
|
||||
|
||||
VLayout( // gains and filters section
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~latoocarfian2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~latoocarfian2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~latoocarfian2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~latoocarfian2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~latoocarfian2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~latoocarfian2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
|
||||
|
||||
// create a view for LorenzMap synth ---------------------------------------------------------
|
||||
~lorenzMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
~lorenzMapView.background = Color.gray(0.5);
|
||||
~lorenzMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Lorenz"],
|
||||
["Lorenz", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~lorenz2D = Synth(\LorenzMap, [\amp, 0]);},
|
||||
1, {~lorenz2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,270))
|
||||
.minWidth_(70) .minHeight_(270)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~lorenz2D.set(\minfreq, minfreq.value);
|
||||
~lorenz2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
|
||||
|
||||
|
||||
StaticText().string_("x0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.090879182417163 * 2);
|
||||
~lorenz2D.set(\x0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("y0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 2.97077458055 * 2);
|
||||
~lorenz2D.set(\y0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("z0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 24.282041054363 * 2);
|
||||
~lorenz2D.set(\z0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
nil
|
||||
),
|
||||
|
||||
|
||||
VLayout(
|
||||
|
||||
nil,
|
||||
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("s"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 10 * 2);
|
||||
~lorenz2D.set(\s, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("r"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 28 * 2);
|
||||
~lorenz2D.set(\r, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("b"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 2.666666667 * 2);
|
||||
~lorenz2D.set(\b, val);
|
||||
}),
|
||||
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("h"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.02 * 2);
|
||||
~lorenz2D.set(\h, val);
|
||||
}),
|
||||
|
||||
nil
|
||||
|
||||
),
|
||||
|
||||
|
||||
VLayout( // gains and filters section
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~lorenz2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~lorenz2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~lorenz2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~lorenz2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~lorenz2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~lorenz2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// create a view for FhnMap synth ---------------------------------------------------------
|
||||
~fhnMapView = View.new(~tab_views[~tab_names.at("chaos")]);
|
||||
~fhnMapView.background = Color.gray(0.5);
|
||||
~fhnMapView.layout = VLayout( // vert. layout:
|
||||
|
||||
Button()
|
||||
.states_([
|
||||
["Fhn"],
|
||||
["Fhn", Color.gray(0.2), Color.grey(0.8)] ])
|
||||
.mouseDownAction_({ | state |
|
||||
switch(state.value,
|
||||
0, {~fhn2D = Synth(\FhnMap, [\amp, 0]);},
|
||||
1, {~fhn2D.free;}
|
||||
);
|
||||
})
|
||||
.minHeight_(40).minWidth_(70),
|
||||
|
||||
|
||||
|
||||
HLayout(
|
||||
|
||||
VLayout( // parameters
|
||||
StaticText().string_("frq"),
|
||||
RangeSlider(nil,Rect(0,0,20,270))
|
||||
.minWidth_(70) .minHeight_(270)
|
||||
.lo_(0) .hi_(0.11)
|
||||
.action_({ | slider |
|
||||
var minfreq, maxfreq;
|
||||
minfreq = slider.lo.value.linexp(0, 1, 10, 15000);
|
||||
maxfreq = slider.hi.value.linexp(0, 1, 10, 15000);
|
||||
~fhn2D.set(\minfreq, minfreq.value);
|
||||
~fhn2D.set(\maxfreq, maxfreq.value);
|
||||
}),
|
||||
|
||||
/* urate: 0.1, wrate: 0.1,
|
||||
b0: 0.6, b1: 0.8,
|
||||
i: 0, u0: 0, w0: 0, */
|
||||
StaticText().string_("urate"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.1 * 2);
|
||||
~fhn2D.set(\urate, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("wrate"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.1 * 2);
|
||||
~fhn2D.set(\wrate, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
nil
|
||||
),
|
||||
|
||||
|
||||
VLayout(
|
||||
|
||||
nil,
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("b0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.6 * 2);
|
||||
~fhn2D.set(\b0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("b1"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, 0, 0.8 * 2);
|
||||
~fhn2D.set(\b1, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("i"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, -1, 1);
|
||||
~fhn2D.set(\i, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("u0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, -1, 1);
|
||||
~fhn2D.set(\u0, val);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("w0"),
|
||||
Knob() .centered_(true) .value_(0.5) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ | val |
|
||||
val = val.value.linlin(0, 1, -1, 1);
|
||||
~fhn2D.set(\w0, val);
|
||||
}),
|
||||
nil
|
||||
|
||||
),
|
||||
|
||||
|
||||
VLayout( // gains and filters section
|
||||
|
||||
StaticText().string_("OUT"),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("N"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~fhn2D.set(\ampN, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("L"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~fhn2D.set(\ampL, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("C"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~fhn2D.set(\ampC, amp);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("f"),
|
||||
Knob() .value_(1) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({arg freq;
|
||||
freq = freq.value.linexp(0, 1, 40, 20000);
|
||||
~fhn2D.set(\bpffreq, freq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().align_(\left).string_("q"),
|
||||
Knob() .value_(0) .mode_(\horiz) .step_(0.003) .minHeight_(60).minWidth_(60)
|
||||
.action_({ arg rq;
|
||||
rq = abs(rq.value - 1);
|
||||
rq = rq.value.linexp(0, 1, 0.1, 100);
|
||||
~fhn2D.set(\bpfrq, rq);
|
||||
}),
|
||||
|
||||
StaticText().maxHeight_(1).background_(Color.gray(0.1,0.2)),
|
||||
StaticText().string_("A"),
|
||||
Knob().value_(0).mode_(\horiz).step_(0.003).minHeight_(60).minWidth_(60)
|
||||
.action_({ arg amp;
|
||||
amp = amp.value.linexp(0, 1, 0.01, 1) - 0.01;
|
||||
~fhn2D.set(\amp, amp);
|
||||
}),
|
||||
nil
|
||||
)
|
||||
),
|
||||
nil;
|
||||
);
|
||||
|
||||
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
||||
|
||||
~tab_views[~tab_names.at("chaos")].layout.add(nil);
|
||||
|
||||
// -------------------------------------------------------------------------------------------------
|
|
@ -0,0 +1,146 @@
|
|||
/*
|
||||
part of: Interface Fractures III - Silicon
|
||||
|
||||
(c) Luka Prinčič / Nova deViator
|
||||
nova@deviator.si
|
||||
|
||||
gui_core.scd - takes care of core GUI things: layouts,
|
||||
tabs, window, sizes...
|
||||
|
||||
********************************************************** */
|
||||
|
||||
|
||||
|
||||
// general color palette
|
||||
QtGUI.palette = QPalette.dark;
|
||||
|
||||
~screenWidth = 1348;
|
||||
~screenHeight = 753;
|
||||
|
||||
~pagerbuttonwidth = 90;
|
||||
~pagerbuttonheight = 55;
|
||||
~pagerbuttonpadding = 3;
|
||||
|
||||
~pagerwidth = ~pagerbuttonpadding + ~pagerbuttonwidth * ~tabs.size - ~pagerbuttonpadding;
|
||||
~pagerheight = ~pagerbuttonheight;
|
||||
|
||||
|
||||
// make a window
|
||||
w = Window.new( name: "Interface Fractures III",
|
||||
bounds: Rect(0, 2, ~screenWidth, ~screenHeight),
|
||||
//bounds: w.availableBounds,
|
||||
resizable: true,
|
||||
border: false,
|
||||
server: s,
|
||||
scroll: true
|
||||
).front;
|
||||
w.fullScreen;
|
||||
postln("~~~ Created window ..." + w.bounds);
|
||||
w.background_(Color.gray(0.2));
|
||||
|
||||
|
||||
~pager = View.new(w, Rect(0,0,100,100))
|
||||
.minHeight_(~pagerheight)
|
||||
.minWidth_(~pagerwidth)
|
||||
.background_(Color.gray(0.4,0.0));
|
||||
|
||||
~content = View.new(w, w.view.bounds)
|
||||
.minWidth_(w.view.bounds.width - 2)
|
||||
.minHeight_(w.view.bounds.height - ~pagerheight - 20)
|
||||
.background_(Color.gray(0.3,0.2));
|
||||
|
||||
w.layout = VLayout( [~pager, align:\top],
|
||||
[~content, align:\center], nil );
|
||||
w.layout.margins = 2;
|
||||
|
||||
~pager.layout = HLayout();//margins=1;
|
||||
~pager.layout.margins = 1;
|
||||
|
||||
// CREATE TABS ---------------------------------------------------------------
|
||||
~tabs = List["chaos", "granul", "players", "processing", "main"];
|
||||
~tab_btns = List();
|
||||
~tab_views = List();
|
||||
~tab_names = Dictionary.new;
|
||||
//~tab_btns_view = View.new();
|
||||
|
||||
// go through all of tabs and make buttons and views
|
||||
~tabs.do(
|
||||
{ |item, i|
|
||||
|
||||
~tab_names.put(item, i);
|
||||
|
||||
// views / containers / pages - - - - -
|
||||
~tab_views.add(
|
||||
View.new(~content,Rect(0, 0, 1344, 700))
|
||||
.background_(Color.gray(0.4,0.4))
|
||||
//.layout(HLayout)
|
||||
.visible_(0);
|
||||
|
||||
);
|
||||
|
||||
// buttons / tabs - - - - -
|
||||
~tab_btns.add(
|
||||
//Button(~pager, Rect((~pagerbuttonpadding + ~pagerbuttonwidth * i), 0, ~pagerbuttonwidth, ~pagerbuttonheight))
|
||||
Button(~pager, Rect((~pagerbuttonpadding + ~pagerbuttonwidth * i), 0, ~pagerbuttonwidth, ~pagerbuttonheight))
|
||||
.states_([[item],
|
||||
[item, Color.white, Color.gray(0.6)]])
|
||||
.action_({arg btn;
|
||||
switch(btn.value,
|
||||
0, { postln("~~~ Hide:" + item);
|
||||
~tab_views[i].visible = 0; },
|
||||
1, { ~tab_btns.do(
|
||||
{ |b_item,b_i|
|
||||
if (b_i != i, {
|
||||
~tab_btns[b_i].enabled_(1);
|
||||
~tab_btns[b_i].valueAction = 0;
|
||||
})
|
||||
});
|
||||
~tab_btns[i].enabled_(0);
|
||||
postln("~~~ Show:" + item + "\n");
|
||||
~tab_views[i].visible = 1;
|
||||
|
||||
})
|
||||
})
|
||||
.minHeight_(~pagerbuttonheight).minWidth_(~pagerbuttonwidth);
|
||||
);
|
||||
}
|
||||
);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// CLOSING ////////////////////////////////////////////////////////////////////////
|
||||
|
||||
w.view.keyDownAction_({ |view, char, modifiers, unicode, keycode, key|
|
||||
if (unicode == 27) {
|
||||
postln("\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n");
|
||||
postln("~~~ Cought an ESC key. Closing window, freeing synths...");
|
||||
postln("~~~ Wait, let me see the window bounds:" + w.bounds + "!\n");
|
||||
|
||||
w.close;
|
||||
postln("\n\n<<< So long and thanks for all the fish! >>>"
|
||||
+ "\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - ");
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
|
||||
// free all UGens on server (stop sound, etc)
|
||||
w.onClose_({
|
||||
postln("<<< Platform IDE:" + Platform.ideName);
|
||||
s.freeAll;
|
||||
|
||||
// when running 'standalone' from shell:
|
||||
if (Platform.ideName == "none") {
|
||||
postln("<<< ... sclang is killed. Stockhausen forgives you!");
|
||||
0.exit;
|
||||
} {
|
||||
postln("<<< ... stopping Main.");
|
||||
thisProcess.stop;
|
||||
};
|
||||
postln("- - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n");
|
||||
});
|
||||
|
||||
|
|
@ -0,0 +1,588 @@
|
|||
/*
|
||||
part of: Interface Fractures III - Silicon
|
||||
|
||||
(c) Luka Prinčič / Nova deViator
|
||||
nova@deviator.si
|
||||
|
||||
gui_granul.scd - takes care of all GUI elements under
|
||||
the 'granul' tab...
|
||||
|
||||
********************************************************** */
|
||||
|
||||
|
||||
~tab_views[~tab_names.at("granul")].layout = HLayout(
|
||||
|
||||
VLayout( // left half starts here
|
||||
|
||||
|
||||
//~tab_views[~tab_names.at("granul")].layout.add(nil);
|
||||
|
||||
//~granSynth1 = View.new(~tab_views[~tab_names.at("granul")]);
|
||||
//~granSynth1.background = Color.gray(0.5);
|
||||
//~granSynth1.layout = HLayout( // vert. layout:
|
||||
|
||||
// Synth starts here --------------------------------------------------------------------
|
||||
HLayout(
|
||||
|
||||
VLayout(
|
||||
|
||||
StaticText().string_("GRANULATOR"),
|
||||
Button()
|
||||
.states_([
|
||||
["OFF", Color.gray(0.2), Color.gray(0.8)],
|
||||
["ON", Color.gray(0.8), Color.grey(0.2)] ])
|
||||
.mouseDownAction_({
|
||||
arg state;
|
||||
state.value.postln;
|
||||
if (state.value == 0) {
|
||||
~granSynth = Synth(\Granny, [\bufnum, b]);
|
||||
} {
|
||||
~granSynth.free;
|
||||
}
|
||||
})
|
||||
.minHeight_(70)
|
||||
.minWidth_(70),
|
||||
nil
|
||||
),
|
||||
|
||||
VLayout(
|
||||
PopUpMenu().items_(["buffer1","file2","file3"]).font_(Font("Sans",20)),
|
||||
StaticText().string_("Filter vs. Position"),
|
||||
Slider2D()
|
||||
.x_(0.05)
|
||||
.y_(0.05)
|
||||
.action_({ arg slider;
|
||||
~granSynth.set(\pos, slider.x);
|
||||
~granSynth.set(\lpfFreq, slider.y.value.linexp(0,1,30,20000,nil))}),
|
||||
StaticText().string_("Position variation"),
|
||||
Slider(nil,Rect(0,0,50,10))
|
||||
.minHeight_(20)
|
||||
.thumbSize_(50)
|
||||
.action_({ arg posvar;
|
||||